My roster

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← Overview

Poco

Support Rare Ranked · Silver Center Stage Brawl Ball
39.4%Win rate on Center Stage
749Games here
0.3%Pick rate
54Trust Score
80. of 105Rank on this map
+7.2Skill bonus

Wins late — in Bounty 10.8 points better in long rounds than in short ones (50.1% against 39.3%, split at 95 s). Needs the long round; in a fast game he never arrives.

Profile

For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadthCounter safetyStar rate 23.
Win rate 36.35.0 %
Popularity 51.0.63 %
Breadth 33.7% of maps
Counter safety 48.36.7 %
Star rate 23.17.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 51th means “better than 51% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier on Center Stage — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +7.2 — rewards skill: from Gold to Legendary the win rate climbs by 7.2 points (regression 43.7% to 50.9%). The higher the tier, the better he does.

Gold — 41.7% from 724 gamesDiamond — 47.5% from 1,414 gamesMythic — 48.5% from 8,153 gamesLegendary — 49.9% from 864 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Brawl Ball: how Poco does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Center Stage. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bibi 57.7% 730 games Edgar 53.8% 885 games Bull 54.7% 592 games Frank 53.8% 829 games Buzz 67.9% 84 games Trunk 52.1% 493 games

Who plays him best

Players with a profile and at least 20 games on Poco, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 엘프리모좋아 Diamond 34 31.1% 44.1%
2 初手ポコ Mythic 20 30.2% 45.0%
3 大99 Diamond 22 29.5% 40.9%