Wins late — in Bounty 10.8 points better in long rounds than in short ones (50.1% against 39.3%, split at 95 s). Needs the long round; in a fast game he never arrives.
For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
Win rate per rank tier on Center Stage — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +7.2 — rewards skill: from Gold to Legendary the win rate climbs by 7.2 points (regression 43.7% to 50.9%). The higher the tier, the better he does.
Direct duels in Brawl Ball: how Poco does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Center Stage. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bibi
57.7%
730 games
Edgar
53.8%
885 games
Bull
54.7%
592 games
Frank
53.8%
829 games
Buzz
67.9%
84 games
Trunk
52.1%
493 games
Players with a profile and at least 20 games on Poco, sorted by the Wilson lower bound. To the full list