Wins late — in Knockout 15.9 points better in long rounds than in short ones (55.0% against 39.1%, split at 99 s). Needs the long round; in a fast game he never arrives.
For Gem Grab, this map's mode — duels and star rates are available per mode, not per map.
Win rate per rank tier on Crystal Arcade — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −5.0 — punishes weak opponents: from Diamond to Legendary the win rate drops by 5.0 points (regression 51.5% to 46.6%). Higher up he gets outplayed.
Direct duels in Gem Grab: how Poco does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Crystal Arcade. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bolt
61.4%
339 games
Trunk
57.1%
415 games
Griff
55.5%
634 games
Starr Nova
57.5%
315 games
Edgar
52.6%
1,083 games
Rico
55.2%
382 games
Players with a profile and at least 20 games on Poco, sorted by the Wilson lower bound. To the full list