My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Poco

Support Rare Ranked · Legendary
55.6%Win rate across all maps
1,652Games
66Trust Score
17. of 105Rank by score
+17.8Skill bonus

Best map: Ring of Fire with 59.1% from 4,834 games.

Wins late — in Knockout 12.8 points better in long rounds than in short ones (50.6% against 37.8%, split at 100 s). Needs the long round; in a fast game he never arrives.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadthCounter safety 10.Star rate
Win rate 90.55.4 %
Popularity 18.0.14 %
Breadth 57.10% of maps
Counter safety 10.14.5 %
Star rate 28.17.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 19 days. 10 earlier days are left out — below 253 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/04 — 48.8% from 995 appearances08/05 — 52.2% from 2,842 appearances08/06 — 51.0% from 1,355 appearances08/07 — 52.9% from 716 appearances08/08 — 49.4% from 632 appearances08/09 — 51.1% from 995 appearances08/10 — 52.4% from 2,759 appearances08/11 — 49.6% from 5,033 appearances08/12 — 51.1% from 3,602 appearances08/13 — 51.2% from 2,278 appearances08/14 — 53.0% from 1,509 appearances08/15 — 52.6% from 1,490 appearances08/16 — 51.9% from 1,456 appearances08/17 — 48.0% from 1,256 appearances08/18 — 51.6% from 1,246 appearances08/19 — 50.9% from 454 appearances08/23 — 56.7% from 268 appearances08/24 — 56.4% from 512 appearances08/25 — 53.4% from 502 appearances
48.8%08/04 53.4%08/25

Pick rate

08/04 — 0.1% from 995 appearances08/05 — 0.2% from 2,842 appearances08/06 — 0.1% from 1,355 appearances08/07 — 0.2% from 716 appearances08/08 — 0.1% from 632 appearances08/09 — 0.2% from 995 appearances08/10 — 0.2% from 2,759 appearances08/11 — 0.2% from 5,033 appearances08/12 — 0.2% from 3,602 appearances08/13 — 0.2% from 2,278 appearances08/14 — 0.2% from 1,509 appearances08/15 — 0.2% from 1,490 appearances08/16 — 0.2% from 1,456 appearances08/17 — 0.2% from 1,256 appearances08/18 — 0.2% from 1,246 appearances08/19 — 0.2% from 454 appearances08/23 — 0.1% from 268 appearances08/24 — 0.1% from 512 appearances08/25 — 0.2% from 502 appearances
0.1%08/04 0.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +17.8 — rewards skill: from Bronze to Masters the win rate climbs by 17.8 points (regression 38.9% to 56.7%). The higher the tier, the better he does.

Bronze — 26.2% from 4,319 gamesSilver — 35.8% from 6,667 gamesGold — 47.5% from 38,488 gamesDiamond — 50.7% from 46,744 gamesMythic — 50.6% from 235,016 gamesLegendary — 51.4% from 30,557 gamesMasters — 53.8% from 667 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). 15 of 31 rows are too thin for Legendary alone and add Mythic / Masters — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Ring of Fire Hot Zoneprev. season 59.1%
4834 82
Dueling Beetles Hot Zoneprev. season 55.0%
4802 82
Open Business Hot Zoneprev. season 53.9%
4683 82
Rustic Arcade Gem Grabprev. season 52.7%
696 53
Layer Cake Bounty+Mythicprev. season 48.9%
4765 82
Dry Season Bountyprev. season 51.5%
581 50
Flaring Phoenix Knockout+Mythicprev. season 48.5%
4307 80
Center Stage Brawl Ballprev. season 49.8%
902 57
Hideout Bounty+Mythicprev. season 47.9%
3714 78
New Horizons Knockout+Mythicprev. season 47.9%
4012 79
Sneaky Fields Brawl Ballprev. season 48.9%
1220 61
Shooting Star Bounty+Mythicprev. season 47.5%
3825 79
Out in the Open Knockoutprev. season 48.6%
882 57
Undermine Gem Grabprev. season 48.2%
984 58
Double Swoosh Gem Grabprev. season 47.4%
1542 65
Crystal Arcade Gem Grabprev. season 46.6%
1044 59
Deathcap Trap Gem Grabprev. season 46.5%
1157 61
Belle's Rock Knockout+Mythicprev. season 45.7%
3253 76
Safe(r) Zone Heist+Mythic 53.3%
45 12
Gem Fort Gem Grabprev. season 45.9%
1075 60
Pinball Dreams Brawl Ballprev. season 45.7%
941 58
Triple Dribble Brawl Ballprev. season 45.1%
802 55
Spiraling Out Brawl Ball+Mythic + Masters 45.1%
315 41
Safe Zone Heist+Mythicprev. season 43.4%
1150 61
Beach Ball Brawl Ball+Mythic 42.5%
40 10
Pinhole Punt Brawl Ball+Mythic + Masters 42.2%
83 21
Hard Rock Mine Gem Grabprev. season 41.9%
1056 59
Kaboom Canyon Heist+Mythicprev. season 40.8%
960 58
Parallel Plays Hot Zone+Mythicprev. season 40.5%
2588 73
Hot Potato Heist+Mythicprev. season 39.8%
968 58
Bridge Too Far Heist+Mythic + Mastersprev. season 37.3%
557 50

Who beats Poco and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Poco, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 LPK☠️ Legendary 72 39.2% 55.6%
2 heart of glass Masters 20 38.8% 85.0%
3 🌀|Scy7 Legendary 23 34.9% 60.9%
4 voXy 🥥 Legendary 20 34.1% 60.0%
5 uk Diamond 27 32.6% 48.1%