Best map: Ring of Fire with 57.8% from 2,457 games.
Wins late — in Knockout 12.8 points better in long rounds than in short ones (50.6% against 37.8%, split at 100 s). Needs the long round; in a fast game he never arrives.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Heist — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
08/05 to 08/25, 10 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +30.5 — rewards skill: from Bronze to Legendary the win rate climbs by 30.5 points (regression 16.3% to 46.7%). The higher the tier, the better he does.
Heist▾
Where this brawler works (ranked, Diamond). Filtered to Heist: 6 of 32 maps. Almost every row here is too thin for Diamond alone and adds Mythic / Gold. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Safe Zone prev. season |
43.8% | 1391 | 63 | ||
Hot Potato prev. season |
38.9% | 1184 | 61 | ||
Kaboom Canyon prev. season |
38.9% | 1236 | 62 | ||
Safe(r) Zone ![]() |
36.4% | 712 | 53 | ||
Bridge Too Far prev. season |
36.1% | 696 | 53 | ||
Pit Stop ![]() |
25.3% | 546 | 49 |
Direct duels in Heist: how Poco does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 14.3% against Trunk in Heist — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
54.5%
477 games
Trunk
52.0%
150 games
Edgar
46.7%
739 games
Bull
46.6%
189 games
8-Bit
45.4%
269 games
Chuck
44.9%
265 games
Players with a profile and at least 20 games on Poco, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | heart of glass | Masters | 28 | 41.0% | 82.1% |
| 2 | LPK☠️ | Legendary | 74 | 38.6% | 54.1% |
| 3 | 🌀|Scy7 | Legendary | 23 | 34.8% | 60.9% |
| 4 | voXy 🥥 | Legendary | 20 | 34.0% | 60.0% |
| 5 | uk | Diamond | 27 | 32.5% | 48.1% |