My roster

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Poco

Support Rare Ranked · Legendary
55.6%Win rate across all maps
1,777Games
67Trust Score
16. of 105Rank by score
+17.9Skill bonus

Best map: Ring of Fire with 59.2% from 4,841 games.

Wins late — in Knockout 12.0 points better in long rounds than in short ones (50.2% against 38.2%, split at 100 s). Needs the long round; in a fast game he never arrives.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadthCounter safety 10.Star rate
Win rate 90.55.6 %
Popularity 18.0.14 %
Breadth 55.10% of maps
Counter safety 10.14.2 %
Star rate 27.17.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 19 days. 10 earlier days are left out — below 253 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/04 — 48.8% from 995 appearances08/05 — 52.2% from 2,842 appearances08/06 — 51.0% from 1,355 appearances08/07 — 52.9% from 716 appearances08/08 — 49.4% from 632 appearances08/09 — 51.1% from 995 appearances08/10 — 52.4% from 2,759 appearances08/11 — 49.6% from 5,033 appearances08/12 — 51.1% from 3,602 appearances08/13 — 51.2% from 2,278 appearances08/14 — 53.0% from 1,509 appearances08/15 — 52.6% from 1,490 appearances08/16 — 51.9% from 1,456 appearances08/17 — 48.0% from 1,256 appearances08/18 — 51.6% from 1,246 appearances08/19 — 50.9% from 454 appearances08/23 — 56.7% from 268 appearances08/24 — 56.0% from 516 appearances08/25 — 53.8% from 571 appearances
48.8%08/04 53.8%08/25

Pick rate

08/04 — 0.1% from 995 appearances08/05 — 0.2% from 2,842 appearances08/06 — 0.1% from 1,355 appearances08/07 — 0.2% from 716 appearances08/08 — 0.1% from 632 appearances08/09 — 0.2% from 995 appearances08/10 — 0.2% from 2,759 appearances08/11 — 0.2% from 5,033 appearances08/12 — 0.2% from 3,602 appearances08/13 — 0.2% from 2,278 appearances08/14 — 0.2% from 1,509 appearances08/15 — 0.2% from 1,490 appearances08/16 — 0.2% from 1,456 appearances08/17 — 0.2% from 1,256 appearances08/18 — 0.2% from 1,246 appearances08/19 — 0.2% from 454 appearances08/23 — 0.1% from 268 appearances08/24 — 0.1% from 516 appearances08/25 — 0.2% from 571 appearances
0.1%08/04 0.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +17.9 — rewards skill: from Bronze to Masters the win rate climbs by 17.9 points (regression 38.9% to 56.8%). The higher the tier, the better he does.

Bronze — 26.5% from 4,719 gamesSilver — 35.5% from 7,070 gamesGold — 47.7% from 40,763 gamesDiamond — 50.7% from 47,601 gamesMythic — 50.6% from 235,466 gamesLegendary — 51.4% from 30,682 gamesMasters — 54.2% from 673 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). 15 of 31 rows are too thin for Legendary alone and add Mythic / Masters — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Ring of Fire Hot Zoneprev. season 59.2%
4841 82
Dueling Beetles Hot Zoneprev. season 55.0%
4833 82
Open Business Hot Zoneprev. season 53.8%
4715 82
Rustic Arcade Gem Grabprev. season 52.7%
696 53
Layer Cake Bounty+Mythicprev. season 49.0%
4776 82
Dry Season Bountyprev. season 51.5%
584 50
Flaring Phoenix Knockout+Mythicprev. season 48.5%
4321 80
Center Stage Brawl Ballprev. season 49.8%
902 57
Sneaky Fields Brawl Ballprev. season 48.9%
1220 61
New Horizons Knockout+Mythicprev. season 47.8%
4019 79
Hideout Bounty+Mythicprev. season 47.9%
3725 78
Shooting Star Bounty+Mythicprev. season 47.5%
3825 79
Out in the Open Knockoutprev. season 48.6%
888 57
Undermine Gem Grabprev. season 48.0%
989 58
Double Swoosh Gem Grabprev. season 47.4%
1542 65
Crystal Arcade Gem Grabprev. season 46.6%
1044 59
Belle's Rock Knockout+Mythicprev. season 45.7%
3259 76
Deathcap Trap Gem Grabprev. season 46.5%
1157 61
Safe(r) Zone Heist+Mythic 53.3%
45 12
Gem Fort Gem Grabprev. season 45.9%
1079 60
Pinball Dreams Brawl Ballprev. season 45.7%
945 58
Spiraling Out Brawl Ball+Mythic + Masters 46.1%
332 42
Triple Dribble Brawl Ballprev. season 45.1%
802 55
Pinhole Punt Brawl Ball+Mythic + Masters 46.5%
114 26
Safe Zone Heist+Mythicprev. season 43.3%
1152 61
Hard Rock Mine Gem Grabprev. season 41.8%
1058 59
Beach Ball Brawl Ball+Mythic 37.1%
62 17
Parallel Plays Hot Zone+Mythicprev. season 40.5%
2590 73
Kaboom Canyon Heist+Mythicprev. season 40.8%
963 58
Hot Potato Heist+Mythicprev. season 39.8%
971 58
Bridge Too Far Heist+Mythic + Mastersprev. season 37.3%
557 50

Who beats Poco and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Poco, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 heart of glass Masters 28 40.7% 82.1%
2 LPK☠️ Legendary 79 39.5% 55.7%
3 🌀|Scy7 Legendary 23 34.5% 60.9%
4 voXy 🥥 Legendary 20 33.7% 60.0%
5 uk Diamond 27 32.2% 48.1%