My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Poco

Support Rare Ranked · Silver
35.5%Win rate across all maps
7,025Games
88Trust Score
81. of 105Rank by score
+17.7Skill bonus

Best map: Ring of Fire with 48.1% from 401 games.

Wins late — in Knockout 12.0 points better in long rounds than in short ones (50.2% against 38.2%, split at 100 s). Needs the long round; in a fast game he never arrives.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadthCounter safety 10.Star rate
Win rate 23.35.5 %
Popularity 55.0.56 %
Breadth 33.10% of maps
Counter safety 10.14.0 %
Star rate 27.17.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 55th means “better than 55% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/26, 8 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/05 — 51.5% from 66 appearances08/20 — 32.1% from 1,453 appearances08/21 — 38.2% from 1,071 appearances08/22 — 40.3% from 863 appearances08/23 — 37.3% from 851 appearances08/24 — 34.6% from 1,312 appearances08/25 — 33.9% from 1,116 appearances08/26 — 34.8% from 359 appearances
51.5%08/05 34.8%08/26

Pick rate

08/05 — 0.5% from 66 appearances08/20 — 0.6% from 1,453 appearances08/21 — 0.6% from 1,071 appearances08/22 — 0.6% from 863 appearances08/23 — 0.6% from 851 appearances08/24 — 0.6% from 1,312 appearances08/25 — 0.5% from 1,116 appearances08/26 — 0.5% from 359 appearances
0.5%08/05 0.5%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +17.7 — rewards skill: from Bronze to Masters the win rate climbs by 17.7 points (regression 39.0% to 56.7%). The higher the tier, the better he does.

Bronze — 26.6% from 4,854 gamesSilver — 35.8% from 7,224 gamesGold — 47.8% from 41,691 gamesDiamond — 50.8% from 47,898 gamesMythic — 50.6% from 235,622 gamesLegendary — 51.4% from 30,733 gamesMasters — 54.2% from 673 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Ring of Fire Hot Zone 48.1%
401 45
Open Business Hot Zone 47.8%
416 45
Crystal Arcade Gem Grabprev. season 46.7%
15 0
Beach Ball Brawl Ball 40.0%
15 0
Dueling Beetles Hot Zone 43.4%
378 44
Rustic Arcade Gem Grab 43.1%
269 39
Double Swoosh Gem Grab 43.1%
283 40
Gem Fort Gem Grab 42.6%
284 40
Hard Rock Mine Gem Grab 40.6%
303 41
Spiraling Out Brawl Ball 40.1%
269 39
Triple Dribble Brawl Ball 39.6%
273 39
Center Stage Brawl Ball 36.8%
258 38
Sneaky Fields Brawl Ball 37.0%
281 40
Pinball Dreams Brawl Ball 36.9%
293 40
Layer Cake Bounty 35.1%
242 37
Undermine Gem Grab 35.6%
309 41
Hideout Bounty 33.2%
220 36
Dry Season Bounty 33.3%
243 37
Out in the Open Knockout 32.9%
222 36
Shooting Star Bounty 32.0%
200 34
Flaring Phoenix Knockout 30.7%
225 36
Parallel Plays Hot Zone 30.8%
234 37
New Horizons Knockout 29.3%
208 35
Belle's Rock Knockout 28.3%
219 36
Safe(r) Zone Heist 21.4%
159 31
Safe Zone Heist 20.4%
167 32
Bridge Too Far Heist 19.9%
166 32
Kaboom Canyon Heist 17.5%
160 31
Pit Stop Heist 16.2%
167 32
Hot Potato Heist 13.1%
153 30

Who beats Poco and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Poco, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 LPK☠️ Legendary 81 40.2% 56.8%
2 heart of glass Masters 30 39.8% 76.7%
3 🌀|Scy7 Legendary 26 35.1% 61.5%
4 voXy 🥥 Legendary 20 33.6% 60.0%
5 uk Diamond 27 32.1% 48.1%