Best map: Parallel Plays with 68.0% from 100 games.
Wins early — in Heist 5.2 points better in short rounds than in long ones (54.9% against 49.7%, split at 83 s). A pick for pace — if the game drags on, it works against him.
Silverchange
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −12.4 — punishes weak opponents: from Silver to Masters the win rate drops by 12.4 points (regression 60.6% to 48.2%). Higher up he gets outplayed.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Parallel Plays ![]() |
68.0% | 100 | 24 | ||
Pit Stop ![]() |
78.3% | 23 | 2 | ||
Safe(r) Zone ![]() |
81.3% | 16 | 0 | ||
Sneaky Fields ![]() |
71.4% | 14 | 0 | ||
Out in the Open prev. season |
62.5% | 16 | 0 | ||
Flaring Phoenix prev. season |
70.0% | 10 | 0 | ||
New Horizons ![]() |
63.6% | 11 | 0 | ||
Safe Zone ![]() |
57.1% | 14 | 0 | ||
Ring of Fire prev. season |
52.9% | 17 | 0 | ||
Open Business prev. season |
50.0% | 14 | 0 | ||
Double Swoosh ![]() |
50.0% | 12 | 0 | ||
Gem Fort prev. season |
45.0% | 20 | 0 | ||
Belle's Rock prev. season |
41.7% | 12 | 0 | ||
Hideout ![]() |
40.0% | 10 | 0 | ||
Kaboom Canyon ![]() |
33.3% | 15 | 0 | ||
Dueling Beetles ![]() |
31.3% | 16 | 0 |
Direct duels in Gem Grab: how R-T does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 43.5% against Pierce in Bounty — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
79.1%
86 games
Emz
63.8%
127 games
Edgar
56.5%
283 games
Rico
60.7%
140 games
Mortis
58.0%
176 games
Bo
64.0%
89 games
Players with a profile and at least 20 games on R-T, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.