My roster

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← Overview

R-T

Damage Dealer Mythic Ranked · Pro
55.5%Win rate across all maps
393Games
45Trust Score
40. of 105Rank by score
−12.4Skill bonus
Prochange

Profile

Win ratePopularity 13.BreadthCounter safetyStar rate
Win rate 90.55.5 %
Popularity 13.0.08 %
Breadth 25.4% of maps
Counter safety 95.37.6 %
Star rate 48.22.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 95th means “better than 95% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus −12.4 — punishes weak opponents: from Silver to Masters the win rate drops by 12.4 points (regression 60.6% to 48.2%). Higher up he gets outplayed.

Silver — 57.5% from 621 gamesGold — 60.3% from 11,552 gamesDiamond — 55.0% from 18,892 gamesMythic — 52.7% from 118,460 gamesLegendary — 51.4% from 41,291 gamesMasters — 55.5% from 393 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Pro).

Not enough data yet.

Who beats R-T and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best

Players with a profile and at least 20 games on R-T, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 もりかわカイトです Diamond 23 26.1% 21.7%