Wins early — in Heist 5.2 points better in short rounds than in long ones (54.9% against 49.7%, split at 83 s). A pick for pace — if the game drags on, it works against him.
Win rate per rank tier on Hideout — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −5.2 — punishes weak opponents: from Diamond to Legendary the win rate drops by 5.2 points (regression 51.9% to 46.7%). Higher up he gets outplayed.
Direct duels in Bounty: how R-T does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Hideout. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Brock
57.0%
330 games
Mortis
62.1%
145 games
Edgar
55.6%
248 games
Bolt
65.1%
63 games
Gray
62.9%
70 games
Piper
52.9%
276 games
Players with a profile and at least 20 games on R-T, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.