Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +7.8 — rewards skill: from Diamond to Legendary the win rate climbs by 7.8 points (regression 37.7% to 45.5%). The higher the tier, the better he does.
Direct duels in Heist: how R-T does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Nori
64.1%
432 games
Edgar
60.0%
553 games
Bull
70.8%
130 games
Mico
58.9%
421 games
Chuck
60.0%
275 games
Carl
61.0%
123 games
Players with a profile and at least 20 games on R-T, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.