For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Supercut. 08/16 to 08/24, 3 days. 3 earlier days are left out — below 80 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/16 and 08/24.
Direct duels in Bounty: how R-T does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Supercut. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Tick
61.9%
724 games
Bolt
65.2%
305 games
Mortis
57.8%
858 games
Brock
55.7%
1,956 games
Piper
55.5%
1,653 games
Grom
63.5%
211 games
Players with a profile and at least 20 games on R-T, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | elviolAdör | Legendary | 63 | 40.4% | 57.1% |
| 2 | 未 I lov3 ツ | Legendary | 23 | 40.3% | 78.3% |
| 3 | . . . | Legendary | 21 | 38.3% | 71.4% |
| 4 | うんぽ | Legendary | 29 | 37.9% | 62.1% |
| 5 | CH| 𝓜𝓸𝓱𝓪 | Masters | 32 | 37.7% | 59.4% |