Best map: Parallel Plays with 61.7% from 2,299 games.
Diamondchange
08/04 to 08/21, 14 days. 9 earlier days are left out — below 72 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −11.9 — punishes weak opponents: from Silver to Masters the win rate drops by 11.9 points (regression 60.3% to 48.4%). Higher up he gets outplayed.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Parallel Plays ![]() |
61.7% | 2299 | 71 | ||
Pit Stop ![]() |
58.6% | 447 | 46 | ||
Sneaky Fields ![]() |
59.3% | 302 | 41 | ||
Hot Potato ![]() |
58.5% | 258 | 38 | ||
Flaring Phoenix ![]() |
57.2% | 306 | 41 | ||
Belle's Rock ![]() |
56.4% | 273 | 39 | ||
Gem Fort ![]() |
57.1% | 203 | 35 | ||
Crystal Arcade prev. season |
57.6% | 151 | 30 | ||
Pinball Dreams prev. season |
53.5% | 260 | 38 | ||
Center Stage prev. season |
52.4% | 351 | 43 | ||
Double Swoosh prev. season |
51.9% | 347 | 43 | ||
Undermine prev. season |
53.5% | 213 | 35 | ||
Rustic Arcade prev. season |
52.4% | 229 | 36 | ||
Spiraling Out ![]() |
56.1% | 107 | 25 | ||
Triple Dribble ![]() |
53.1% | 177 | 33 | ||
New Horizons prev. season |
49.9% | 531 | 49 | ||
Dry Season ![]() |
52.4% | 208 | 35 | ||
Layer Cake prev. season |
50.7% | 367 | 44 | ||
Out in the Open ![]() |
50.9% | 269 | 39 | ||
Hard Rock Mine prev. season |
50.2% | 235 | 37 | ||
Shooting Star ![]() |
50.2% | 217 | 36 | ||
Hideout ![]() |
50.0% | 206 | 35 | ||
Open Business prev. season |
48.9% | 229 | 36 | ||
Safe(r) Zone ![]() |
48.5% | 200 | 34 | ||
Bridge Too Far ![]() |
48.6% | 138 | 29 | ||
Kaboom Canyon ![]() |
47.6% | 212 | 35 | ||
Deathcap Trap prev. season |
47.6% | 105 | 25 | ||
Dueling Beetles prev. season |
45.6% | 263 | 39 | ||
Safe Zone ![]() |
42.7% | 185 | 33 | ||
Ring of Fire prev. season |
41.9% | 148 | 30 |
Direct duels in Knockout: how R-T does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 46.8% against Juju in Hot Zone — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
59.8%
396 games
Edgar
60.6%
249 games
Rico
63.1%
141 games
Tick
65.1%
109 games
Gray
58.8%
136 games
Piper
56.0%
200 games
Players with a profile and at least 20 games on R-T, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.