Best map: Parallel Plays with 66.7% from 3,066 games.
Wins early — in Heist 5.2 points better in short rounds than in long ones (54.9% against 49.7%, split at 83 s). A pick for pace — if the game drags on, it works against him.
Goldchange
08/05 to 08/22, 4 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/22.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −12.7 — punishes weak opponents: from Silver to Masters the win rate drops by 12.7 points (regression 60.8% to 48.1%). Higher up he gets outplayed.
Where this brawler works (ranked, Gold).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Parallel Plays ![]() |
66.7% | 3066 | 75 | ||
New Horizons ![]() |
65.5% | 359 | 43 | ||
Gem Fort ![]() |
66.1% | 322 | 42 | ||
Sneaky Fields ![]() |
64.0% | 392 | 45 | ||
Out in the Open ![]() |
62.8% | 290 | 40 | ||
Center Stage ![]() |
63.1% | 255 | 38 | ||
Flaring Phoenix ![]() |
60.1% | 414 | 45 | ||
Pinball Dreams ![]() |
64.3% | 199 | 34 | ||
Pit Stop ![]() |
58.2% | 455 | 47 | ||
Triple Dribble ![]() |
61.6% | 224 | 36 | ||
Spiraling Out ![]() |
63.1% | 176 | 33 | ||
Belle's Rock ![]() |
56.6% | 339 | 42 | ||
Dueling Beetles ![]() |
57.2% | 290 | 40 | ||
Undermine ![]() |
60.2% | 176 | 33 | ||
Hard Rock Mine ![]() |
60.1% | 178 | 33 | ||
Safe(r) Zone ![]() |
57.7% | 208 | 35 | ||
Hideout ![]() |
56.2% | 258 | 38 | ||
Double Swoosh ![]() |
56.3% | 247 | 38 | ||
Shooting Star ![]() |
56.2% | 249 | 38 | ||
Rustic Arcade ![]() |
58.1% | 179 | 33 | ||
Kaboom Canyon ![]() |
55.6% | 266 | 39 | ||
Hot Potato ![]() |
53.9% | 267 | 39 | ||
Layer Cake ![]() |
54.6% | 216 | 36 | ||
Dry Season ![]() |
52.7% | 279 | 39 | ||
Bridge Too Far ![]() |
53.0% | 185 | 33 | ||
Open Business ![]() |
50.0% | 176 | 33 | ||
Safe Zone ![]() |
48.0% | 225 | 36 | ||
Ring of Fire ![]() |
45.0% | 160 | 31 |
Direct duels in Knockout: how R-T does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 38.1% against Pearl in Knockout — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
61.2%
673 games
Edgar
60.8%
403 games
Tick
66.3%
181 games
Rico
61.8%
241 games
Gray
61.3%
222 games
Byron
58.3%
300 games
Players with a profile and at least 20 games on R-T, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.