Best map: Parallel Plays with 59.1% from 30,897 games.
Mythicchange
08/04 to 08/21, 17 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −12.1 — punishes weak opponents: from Silver to Masters the win rate drops by 12.1 points (regression 60.4% to 48.3%). Higher up he gets outplayed.
Where this brawler works (ranked, Mythic).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Parallel Plays prev. season |
59.1% | 30897 | 100 | ||
Sneaky Fields prev. season |
55.7% | 4923 | 82 | ||
Belle's Rock prev. season |
53.7% | 5632 | 84 | ||
Flaring Phoenix prev. season |
53.5% | 6162 | 86 | ||
Center Stage prev. season |
54.1% | 3109 | 75 | ||
New Horizons prev. season |
53.5% | 5796 | 85 | ||
Out in the Open prev. season |
53.1% | 4947 | 82 | ||
Pinball Dreams prev. season |
53.8% | 2384 | 72 | ||
Triple Dribble prev. season |
52.8% | 2894 | 74 | ||
Gem Fort prev. season |
52.0% | 3280 | 76 | ||
Dry Season prev. season |
50.9% | 4176 | 80 | ||
Hard Rock Mine prev. season |
51.4% | 2058 | 69 | ||
Layer Cake prev. season |
50.6% | 3844 | 79 | ||
Shooting Star prev. season |
50.3% | 4396 | 81 | ||
Hideout prev. season |
49.7% | 4281 | 80 | ||
Deathcap Trap prev. season |
50.3% | 1740 | 67 | ||
Crystal Arcade prev. season |
49.7% | 2248 | 71 | ||
Double Swoosh prev. season |
49.4% | 2377 | 71 | ||
Rustic Arcade prev. season |
48.5% | 2226 | 70 | ||
Undermine prev. season |
48.5% | 1922 | 68 | ||
Dueling Beetles prev. season |
47.6% | 2016 | 69 | ||
Open Business prev. season |
46.8% | 1471 | 64 | ||
Hot Potato prev. season |
45.7% | 3405 | 77 | ||
Spiraling Out ![]() |
80.0% | 10 | 0 | ||
Pit Stop ![]() |
47.9% | 142 | 29 | ||
Kaboom Canyon prev. season |
44.5% | 3311 | 76 | ||
Ring of Fire prev. season |
45.1% | 1155 | 61 | ||
Safe Zone prev. season |
41.4% | 2953 | 75 | ||
Bridge Too Far prev. season |
40.8% | 2717 | 73 | ||
Safe(r) Zone ![]() |
32.8% | 61 | 17 |
Direct duels in Knockout: how R-T does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 43.3% against Pierce in Bounty — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
60.8%
474 games
Edgar
62.5%
304 games
Rico
65.6%
163 games
Tick
65.7%
134 games
Gray
59.0%
161 games
Leon
63.2%
95 games
Players with a profile and at least 20 games on R-T, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.