Wins early — in Heist 5.2 points better in short rounds than in long ones (54.9% against 49.7%, split at 83 s). A pick for pace — if the game drags on, it works against him.
Win rate per rank tier on Bridge Too Far — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Diamond to Legendary the win rate stays practically the same (regression +3.1 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Heist: how R-T does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Bridge Too Far. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Nori
66.7%
583 games
Edgar
60.7%
754 games
Bull
65.2%
201 games
Mico
58.1%
558 games
Chuck
59.8%
351 games
Shade
64.5%
141 games
Players with a profile and at least 20 games on R-T, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.