Best map: Belle's Rock with 61.0% from 267 games.
Wins early — in Hot Zone 10.9 points better in short rounds than in long ones (60.3% against 49.4%, split at 103 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
08/04 to 08/20, 13 days. 9 earlier days are left out — below 72 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/20.
Picked more often — 0.1% to 0.3% pick rate, up 114 %. The win rate moved 2.0 points up.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −5.0 — punishes weak opponents: from Gold to Masters the win rate drops by 5.0 points (regression 55.3% to 50.2%). Higher up he gets outplayed.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Belle's Rock prev. season |
61.0% | 267 | 39 | ||
Out in the Open prev. season |
56.7% | 291 | 40 | ||
Sneaky Fields prev. season |
56.8% | 264 | 39 | ||
Triple Dribble prev. season |
59.9% | 157 | 31 | ||
Parallel Plays ![]() |
57.5% | 193 | 34 | ||
Shooting Star prev. season |
55.8% | 224 | 36 | ||
Crystal Arcade prev. season |
57.6% | 151 | 30 | ||
Undermine prev. season |
59.0% | 122 | 27 | ||
Rustic Arcade prev. season |
58.1% | 136 | 29 | ||
Flaring Phoenix prev. season |
52.7% | 275 | 39 | ||
Pit Stop ![]() |
74.1% | 27 | 4 | ||
Hot Potato prev. season |
52.6% | 173 | 32 | ||
New Horizons prev. season |
50.7% | 298 | 40 | ||
Pinball Dreams prev. season |
51.3% | 150 | 30 | ||
Center Stage prev. season |
50.0% | 214 | 35 | ||
Hideout prev. season |
48.9% | 221 | 36 | ||
Open Business prev. season |
48.9% | 139 | 29 | ||
Double Swoosh prev. season |
47.9% | 192 | 34 | ||
Layer Cake prev. season |
47.2% | 216 | 36 | ||
Gem Fort prev. season |
46.7% | 212 | 35 | ||
Deathcap Trap prev. season |
47.6% | 105 | 25 | ||
Dueling Beetles prev. season |
46.4% | 151 | 30 | ||
Hard Rock Mine prev. season |
45.4% | 141 | 29 | ||
Safe(r) Zone ![]() |
42.1% | 19 | 0 | ||
Dry Season prev. season |
44.3% | 210 | 35 | ||
Kaboom Canyon prev. season |
42.9% | 170 | 32 | ||
Ring of Fire prev. season |
38.6% | 88 | 22 | ||
Bridge Too Far prev. season |
32.8% | 128 | 28 | ||
Safe Zone prev. season |
32.2% | 143 | 29 |
Direct duels across all ranked maps: how R-T does when that brawler is on the enemy team. Computed for Diamond.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team — which combination wins. Computed for Diamond.
Players with a profile and at least 20 games on R-T, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.