My roster

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R-T

Damage Dealer Mythic All games Hard Rock Mine Gem Grab
47.5%Win rate on Hard Rock Mine
3,495Games here
0.2%Pick rate
77Trust Score
63. of 106Rank on this map

Profile

For Gem Grab, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularity 2.BreadthCounter safetyStar rate
Win rate 75.53.1 %
Popularity 2.0.17 %
Breadth 86.45% of maps
Counter safety 97.45.0 %
Star rate 81.29.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 97th means “better than 97% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Hard Rock Mine. 08/06 to 08/20, 6 days. 5 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/20.

Win rate

08/06 — 32.7% from 269 appearances08/07 — 48.8% from 80 appearances08/13 — 48.0% from 947 appearances08/14 — 47.1% from 1,034 appearances08/15 — 56.9% from 517 appearances08/20 — 43.6% from 438 appearances
32.7%08/06 43.6%08/20

Pick rate

08/06 — 0.3% from 269 appearances08/07 — 0.3% from 80 appearances08/13 — 0.2% from 947 appearances08/14 — 0.2% from 1,034 appearances08/15 — 0.2% from 517 appearances08/20 — 0.3% from 438 appearances
0.3%08/06 0.3%08/20

Against whom

Direct duels in Gem Grab: how R-T does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Hard Rock Mine. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Bolt 72.1% 226 games Edgar 59.4% 799 games Surge 62.1% 335 games Emz 59.7% 392 games Bo 59.1% 313 games Rico 57.1% 385 games

Who plays him best soon

Players with a profile and at least 20 games on R-T, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 うんぽ Legendary 25 35.9% 64.0%
2 アルピコ Mythic 20 35.0% 65.0%
3 Raphaël 123321 Legendary 20 34.1% 60.0%
4 D-pop Diamond 20 33.1% 55.0%
5 もりかわカイトです Mythic 32 28.5% 31.3%