My roster

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← Overview

R-T

Damage Dealer Mythic Ranked · Diamond
55.9%Win rate across all maps
15,579Games
100Trust Score
6. of 105Rank by score
−12.5Skill bonus

Best map: Parallel Plays with 61.8% from 4,657 games.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 29.BreadthCounter safetyStar rate
Win rate 95.55.9 %
Popularity 29.0.28 %
Breadth 77.32% of maps
Counter safety 71.36.0 %
Star rate 50.21.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 95th means “better than 95% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/24, 15 days. 11 earlier days are left out — below 140 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/24.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/05 — 53.2% from 476 appearances08/06 — 53.7% from 389 appearances08/12 — 56.9% from 350 appearances08/13 — 52.3% from 598 appearances08/14 — 52.7% from 639 appearances08/15 — 52.0% from 661 appearances08/16 — 54.0% from 774 appearances08/17 — 53.3% from 803 appearances08/18 — 50.9% from 713 appearances08/19 — 52.5% from 181 appearances08/20 — 54.7% from 3,565 appearances08/21 — 56.1% from 5,651 appearances08/22 — 56.6% from 3,793 appearances08/23 — 56.3% from 2,400 appearances08/24 — 55.9% from 170 appearances
53.2%08/05 55.9%08/24

Pick rate

08/05 — 0.1% from 476 appearances08/06 — 0.1% from 389 appearances08/12 — 0.1% from 350 appearances08/13 — 0.2% from 598 appearances08/14 — 0.2% from 639 appearances08/15 — 0.2% from 661 appearances08/16 — 0.2% from 774 appearances08/17 — 0.2% from 803 appearances08/18 — 0.1% from 713 appearances08/19 — 0.1% from 181 appearances08/20 — 0.3% from 3,565 appearances08/21 — 0.3% from 5,651 appearances08/22 — 0.3% from 3,793 appearances08/23 — 0.3% from 2,400 appearances08/24 — 0.3% from 170 appearances
0.1%08/05 0.3%08/24

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus −12.5 — punishes weak opponents: from Silver to Masters the win rate drops by 12.5 points (regression 60.6% to 48.1%). Higher up he gets outplayed.

Silver — 58.2% from 768 gamesGold — 60.0% from 13,940 gamesDiamond — 55.1% from 21,538 gamesMythic — 52.7% from 119,919 gamesLegendary — 51.4% from 41,559 gamesMasters — 55.5% from 393 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Diamond).

MapWin rateGamesTrust
Parallel Plays Hot Zone 61.8%
4657 82
Sneaky Fields Brawl Ball 61.0%
654 52
Flaring Phoenix Knockout 57.7%
667 52
Pit Stop Heist 56.2%
947 58
Hot Potato Heist 57.8%
524 49
Layer Cake Bounty 59.0%
327 42
Center Stage Brawl Ball 58.5%
342 42
Belle's Rock Knockout 55.2%
569 50
Double Swoosh Gem Grab 56.9%
346 43
Triple Dribble Brawl Ball 55.2%
357 43
New Horizons Knockout 53.5%
559 50
Pinball Dreams Brawl Ball 56.2%
251 38
Gem Fort Gem Grab 53.6%
448 47
Shooting Star Bounty 53.0%
468 47
Crystal Arcade Gem Grabprev. season 57.6%
151 30
Spiraling Out Brawl Ball 54.7%
234 37
Out in the Open Knockout 51.4%
541 49
Hideout Bounty 50.0%
458 47
Dry Season Bounty 49.8%
428 46
Kaboom Canyon Heist 49.5%
436 46
Hard Rock Mine Gem Grab 51.1%
231 37
Safe(r) Zone Heist 49.3%
377 44
Undermine Gem Grab 49.6%
230 37
Open Business Hot Zone 48.3%
211 35
Dueling Beetles Hot Zone 46.4%
274 39
Deathcap Trap Gem Grabprev. season 47.6%
105 25
Ring of Fire Hot Zone 46.9%
147 30
Safe Zone Heist 45.3%
393 45
Bridge Too Far Heist 45.2%
272 39
Rustic Arcade Gem Grab 45.0%
231 37

Who beats R-T and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best

Players with a profile and at least 20 games on R-T, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 D-pop Diamond 20 33.8% 55.0%
2 もりかわカイトです Diamond 24 28.0% 25.0%