Wins early — in Hot Zone 14.3 points better in short rounds than in long ones (64.6% against 50.2%, split at 96 s). A pick for pace — if the game drags on, it works against him.
For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
Direct duels in Brawl Ball: how R-T does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Pinhole Punt. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bibi
64.8%
594 games
Griff
62.4%
886 games
Bull
63.7%
537 games
Rico
61.6%
666 games
Edgar
59.0%
1,088 games
Ash
72.1%
147 games
Players with a profile and at least 20 games on R-T, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | うんぽ | Legendary | 29 | 35.9% | 62.1% |
| 2 | アルピコ | Mythic | 22 | 33.9% | 59.1% |
| 3 | Raphaël 123321 | Legendary | 20 | 33.7% | 60.0% |
| 4 | D-pop | Diamond | 21 | 33.3% | 57.1% |
| 5 | もりかわカイトです | Mythic | 34 | 29.3% | 35.3% |