Wins early — in Hot Zone 14.3 points better in short rounds than in long ones (64.6% against 50.2%, split at 96 s). A pick for pace — if the game drags on, it works against him.
For Bounty, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Diamond for that. The other axes do.
Only Shooting Star. 08/20 to 08/25, 6 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Win rate per rank tier on Shooting Star — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −9.2 — punishes weak opponents: from Gold to Legendary the win rate drops by 9.2 points (regression 56.5% to 47.3%). Higher up he gets outplayed.
Direct duels in Bounty: how R-T does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Shooting Star. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bolt
71.3%
178 games
Tick
63.4%
355 games
Brock
58.5%
1,004 games
Mortis
59.2%
448 games
Piper
56.2%
851 games
Gray
61.1%
234 games
Players with a profile and at least 20 games on R-T, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | うんぽ | Legendary | 29 | 35.9% | 62.1% |
| 2 | アルピコ | Mythic | 22 | 33.9% | 59.1% |
| 3 | Raphaël 123321 | Legendary | 20 | 33.7% | 60.0% |
| 4 | D-pop | Diamond | 21 | 33.4% | 57.1% |
| 5 | もりかわカイトです | Mythic | 34 | 29.4% | 35.3% |