Wins early — in Hot Zone 11.5 points better in short rounds than in long ones (62.6% against 51.1%, split at 96 s). A pick for pace — if the game drags on, it works against him.
For Gem Grab, this map's mode — duels and star rates are available per mode, not per map.
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Gem Grab — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
Only Undermine. 08/20 to 08/24, 3 days. 7 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/24.
Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −9.3 — punishes weak opponents: from Gold to Legendary the win rate drops by 9.3 points (regression 55.6% to 46.3%). Higher up he gets outplayed.
Direct duels in Gem Grab: how R-T does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bolt
72.1%
226 games
Edgar
59.4%
796 games
Surge
62.1%
335 games
Emz
59.5%
390 games
Bo
59.1%
313 games
Rico
57.1%
385 games
Players with a profile and at least 20 games on R-T, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | うんぽ | Legendary | 25 | 35.9% | 64.0% |
| 2 | アルピコ | Mythic | 20 | 35.0% | 65.0% |
| 3 | Raphaël 123321 | Legendary | 20 | 34.0% | 60.0% |
| 4 | D-pop | Diamond | 20 | 33.1% | 55.0% |
| 5 | もりかわカイトです | Mythic | 31 | 28.0% | 29.0% |