My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

R-T

Damage Dealer Mythic Ranked · Silver Brawl Ball
62.2%Win rate in Brawl Ball
148Games
30Trust Score
25. of 105Rank in Brawl Ball
−10.3Skill bonus

Best map: Parallel Plays with 66.6% from 314 games.

Wins early — in Hot Zone 11.5 points better in short rounds than in long ones (62.6% against 51.1%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularity 11.BreadthCounter safetyStar rate
Win rate 97.62.2 %
Popularity 11.0.07 %
Breadth 96.67% of maps
Counter safety 92.45.2 %
Star rate 90.33.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 97th means “better than 97% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −10.3 — punishes weak opponents: from Gold to Legendary the win rate drops by 10.3 points (regression 60.9% to 50.6%). Higher up he gets outplayed.

Gold — 61.3% from 2,770 gamesDiamond — 56.8% from 3,389 gamesMythic — 54.2% from 13,894 gamesLegendary — 50.6% from 2,678 games
GoldDiamondMythicLegendary

On which maps

Brawl Ball

Where this brawler works (ranked, Silver). Filtered to Brawl Ball: 5 of 28 maps.

MapWin rateGamesTrust
Sneaky Fields Brawl Ball 62.7%
51 14
Triple Dribble Brawl Ball 68.2%
22 1
Center Stage Brawl Ball 62.1%
29 6
Spiraling Out Brawl Ball 63.6%
22 1
Pinball Dreams Brawl Ball 54.2%
24 3

Against whom

Direct duels in Brawl Ball: how R-T does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 38.0% against Pearl in Bounty — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bibi 64.7% 550 games Griff 62.0% 808 games Bull 63.8% 486 games Edgar 59.8% 972 games Rico 61.3% 620 games Ash 71.2% 132 games

Who plays him best soon

Players with a profile and at least 20 games on R-T, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 うんぽ Legendary 25 35.9% 64.0%
2 アルピコ Mythic 20 35.0% 65.0%
3 Raphaël 123321 Legendary 20 34.1% 60.0%
4 D-pop Diamond 20 33.1% 55.0%
5 もりかわカイトです Mythic 33 29.1% 33.3%