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R-T

Damage Dealer Mythic Ranked · Gold Gem Grab
58.9%Win rate in Gem Grab
2,694Games
73Trust Score
5. of 105Rank in Gem Grab
−9.8Skill bonus

Best map: Parallel Plays with 66.4% from 7,059 games.

Wins early — in Hot Zone 14.3 points better in short rounds than in long ones (64.6% against 50.2%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 14.BreadthCounter safetyStar rate
Win rate 96.58.9 %
Popularity 14.0.11 %
Breadth 96.67% of maps
Counter safety 98.46.8 %
Star rate 78.28.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 98th means “better than 98% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/26, 7 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/26.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/20 — 65.3% from 481 appearances08/21 — 58.0% from 476 appearances08/22 — 53.9% from 349 appearances08/23 — 53.3% from 289 appearances08/24 — 60.4% from 457 appearances08/25 — 58.7% from 479 appearances08/26 — 60.7% from 163 appearances
65.3%08/20 60.7%08/26

Pick rate

08/20 — 0.1% from 481 appearances08/21 — 0.1% from 476 appearances08/22 — 0.1% from 349 appearances08/23 — 0.1% from 289 appearances08/24 — 0.1% from 457 appearances08/25 — 0.1% from 479 appearances08/26 — 0.1% from 163 appearances
0.1%08/20 0.1%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −9.8 — punishes weak opponents: from Gold to Legendary the win rate drops by 9.8 points (regression 56.9% to 47.0%). Higher up he gets outplayed.

Gold — 58.6% from 2,737 gamesDiamond — 52.2% from 3,268 gamesMythic — 50.0% from 16,364 gamesLegendary — 48.8% from 3,097 games
GoldDiamondMythicLegendary

On which maps

Gem Grab

Where this brawler works (ranked, Gold). Filtered to Gem Grab: 5 of 30 maps. Almost every row here is too thin for Gold alone and adds Diamond. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Gem Fort Gem Grab 61.9%
804 55
Double Swoosh Gem Grab 58.2%
1062 59
Hard Rock Mine Gem Grab 56.7%
817 55
Undermine Gem Grab 54.5%
789 55
Rustic Arcade Gem Grab 52.0%
821 56

Against whom

Direct duels in Gem Grab: how R-T does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 39.2% against Pearl in Bounty — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 72.9% 247 games Edgar 59.1% 890 games Surge 61.6% 362 games Emz 59.4% 436 games Bo 59.8% 348 games Rico 57.0% 423 games

Who plays him best soon

Players with a profile and at least 20 games on R-T, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 うんぽ Legendary 29 35.9% 62.1%
2 アルピコ Mythic 22 33.9% 59.1%
3 Raphaël 123321 Legendary 20 33.7% 60.0%
4 D-pop Diamond 21 33.3% 57.1%
5 もりかわカイトです Mythic 34 29.3% 35.3%