Best map: Parallel Plays with 66.4% from 7,059 games.
Wins early — in Hot Zone 14.3 points better in short rounds than in long ones (64.6% against 50.2%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/20 to 08/26, 7 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/26.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −9.8 — punishes weak opponents: from Gold to Legendary the win rate drops by 9.8 points (regression 56.9% to 47.0%). Higher up he gets outplayed.
Gem Grab▾
Where this brawler works (ranked, Gold). Filtered to Gem Grab: 5 of 30 maps. Almost every row here is too thin for Gold alone and adds Diamond. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Gem Fort ![]() |
61.9% | 804 | 55 | ||
Double Swoosh ![]() |
58.2% | 1062 | 59 | ||
Hard Rock Mine ![]() |
56.7% | 817 | 55 | ||
Undermine ![]() |
54.5% | 789 | 55 | ||
Rustic Arcade ![]() |
52.0% | 821 | 56 |
Direct duels in Gem Grab: how R-T does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 39.2% against Pearl in Bounty — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
72.9%
247 games
Edgar
59.1%
890 games
Surge
61.6%
362 games
Emz
59.4%
436 games
Bo
59.8%
348 games
Rico
57.0%
423 games
Players with a profile and at least 20 games on R-T, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | うんぽ | Legendary | 29 | 35.9% | 62.1% |
| 2 | アルピコ | Mythic | 22 | 33.9% | 59.1% |
| 3 | Raphaël 123321 | Legendary | 20 | 33.7% | 60.0% |
| 4 | D-pop | Diamond | 21 | 33.3% | 57.1% |
| 5 | もりかわカイトです | Mythic | 34 | 29.3% | 35.3% |