Best map: Parallel Plays with 61.6% from 6,536 games.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/13 to 08/25, 10 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/13 and 08/25.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −5.6 — punishes weak opponents: from Gold to Legendary the win rate drops by 5.6 points (regression 50.2% to 44.6%). Higher up he gets outplayed.
Heist▾
Where this brawler works (ranked, Diamond). Filtered to Heist: 6 of 30 maps. 2 of 6 rows are too thin for Diamond alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Pit Stop ![]() |
55.3% | 1283 | 62 | ||
Hot Potato ![]() |
55.5% | 705 | 53 | ||
Kaboom Canyon ![]() |
48.2% | 623 | 51 | ||
Safe Zone ![]() |
46.4% | 522 | 49 | ||
Bridge Too Far +Mythic |
45.5% | 661 | 52 | ||
Safe(r) Zone +Mythic |
45.0% | 902 | 57 |
Direct duels in Heist: how R-T does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 38.0% against Pearl in Bounty — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
62.5%
1,521 games
Mico
61.2%
1,233 games
Chuck
62.2%
813 games
Edgar
59.1%
1,818 games
Bull
61.0%
505 games
Bibi
63.2%
250 games
Players with a profile and at least 20 games on R-T, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | うんぽ | Legendary | 25 | 36.0% | 64.0% |
| 2 | アルピコ | Mythic | 20 | 35.1% | 65.0% |
| 3 | Raphaël 123321 | Legendary | 20 | 34.1% | 60.0% |
| 4 | D-pop | Diamond | 20 | 33.2% | 55.0% |
| 5 | もりかわカイトです | Mythic | 33 | 29.1% | 33.3% |