My roster

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EN

R-T

Damage Dealer Mythic All games Heist
60.6%Win rate in Heist
5,193Games
83Trust Score
9. of 106Rank in Heist

Best map: Parallel Plays with 67.2% from 1,850 games.

Trophy Roadchange

Profile

Win ratePopularityBreadthCounter safetyStar rate 8.
Win rate 92.60.6 %
Popularity 23.0.24 %
Breadth 86.45% of maps
Counter safety 80.38.9 %
Star rate 8.3.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 92th means “better than 92% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 15 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/05 — 58.6% from 295 appearances08/10 — 60.5% from 76 appearances08/11 — 51.4% from 179 appearances08/12 — 53.4% from 133 appearances08/13 — 56.5% from 430 appearances08/14 — 57.9% from 114 appearances08/15 — 60.0% from 465 appearances08/16 — 66.1% from 171 appearances08/17 — 58.5% from 441 appearances08/18 — 65.2% from 92 appearances08/19 — 60.4% from 904 appearances08/20 — 62.7% from 434 appearances08/21 — 64.3% from 496 appearances08/23 — 62.9% from 310 appearances08/25 — 65.2% from 425 appearances
58.6%08/05 65.2%08/25

Pick rate

08/05 — 0.3% from 295 appearances08/10 — 0.2% from 76 appearances08/11 — 0.2% from 179 appearances08/12 — 0.2% from 133 appearances08/13 — 0.3% from 430 appearances08/14 — 0.2% from 114 appearances08/15 — 0.2% from 465 appearances08/16 — 0.3% from 171 appearances08/17 — 0.3% from 441 appearances08/18 — 0.2% from 92 appearances08/19 — 0.2% from 904 appearances08/20 — 0.2% from 434 appearances08/21 — 0.3% from 496 appearances08/23 — 0.3% from 310 appearances08/25 — 0.3% from 425 appearances
0.3%08/05 0.3%08/25

On which maps

Heist

Where this brawler works. Filtered to Heist: 6 of 164 maps.

MapWin rateGamesTrust
Quintillion Heist 60.1%
1990 69
Eating Good! Heist 63.6%
494 48
Jedna Heist 59.6%
1026 59
Photic Doom Heist 62.5%
469 47
Hot Tubs Heist 60.8%
607 51
Hot Potato Heist 59.6%
607 51

Against whom

Direct duels in Heist: how R-T does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 38.0% against Pearl in Bounty — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Nori 62.5% 1,516 games Mico 61.3% 1,230 games Chuck 62.2% 813 games Edgar 59.1% 1,810 games Bull 60.9% 504 games Bibi 63.2% 250 games

Who plays him best soon

Players with a profile and at least 20 games on R-T, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 うんぽ Legendary 25 36.0% 64.0%
2 アルピコ Mythic 20 35.1% 65.0%
3 Raphaël 123321 Legendary 20 34.1% 60.0%
4 D-pop Diamond 20 33.2% 55.0%
5 もりかわカイトです Mythic 33 29.2% 33.3%