Best map: Hideout with 72.7% from 11 games.
Wins early — in Hot Zone 14.5 points better in short rounds than in long ones (64.7% against 50.2%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Bronzechange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −9.2 — punishes weak opponents: from Silver to Legendary the win rate drops by 9.2 points (regression 64.7% to 55.4%). Higher up he gets outplayed.
Hot Zone▾
Where this brawler works (ranked, Bronze). Filtered to Hot Zone: 2 of 8 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Open Business ![]() |
58.3% | 12 | 0 | ||
Parallel Plays ![]() |
30.0% | 10 | 0 |
Direct duels in Hot Zone: how R-T does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 38.0% against Pearl in Bounty — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. R-T runs in 2 circles — whoever R-T beats beats someone who in turn beats R-T. See it in the counter network
On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Trunk
67.1%
3,051 games
Doug
68.6%
1,285 games
Bibi
67.7%
1,732 games
Kenji
68.2%
935 games
Edgar
64.7%
3,082 games
Hank
69.1%
540 games
Players with a profile and at least 20 games on R-T, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | うんぽ | Legendary | 25 | 36.0% | 64.0% |
| 2 | アルピコ | Mythic | 20 | 35.1% | 65.0% |
| 3 | Raphaël 123321 | Legendary | 20 | 34.1% | 60.0% |
| 4 | D-pop | Diamond | 20 | 33.2% | 55.0% |
| 5 | もりかわカイトです | Mythic | 33 | 29.1% | 33.3% |