Best map: Parallel Plays with 61.6% from 6,443 games.
Wins early — in Hot Zone 11.5 points better in short rounds than in long ones (62.6% against 51.1%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/05 to 08/25, 15 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −9.1 — punishes weak opponents: from Silver to Legendary the win rate drops by 9.1 points (regression 64.5% to 55.5%). Higher up he gets outplayed.
Hot Zone▾
Where this brawler works (ranked, Diamond). Filtered to Hot Zone: 4 of 30 maps. Almost every row here is too thin for Diamond alone and adds Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Parallel Plays ![]() |
61.6% | 6443 | 86 | ||
Open Business prev. season |
47.4% | 1942 | 68 | ||
Ring of Fire prev. season |
45.0% | 1505 | 65 | ||
Dueling Beetles ![]() |
45.6% | 471 | 47 |
Direct duels in Hot Zone: how R-T does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 38.0% against Pearl in Bounty — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. R-T runs in 1 circle — whoever R-T beats beats someone who in turn beats R-T. See it in the counter network
On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Trunk
66.9%
2,997 games
Bibi
68.1%
1,694 games
Doug
68.5%
1,259 games
Kenji
68.2%
919 games
Edgar
64.6%
3,040 games
Hank
68.9%
533 games
Players with a profile and at least 20 games on R-T, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | うんぽ | Legendary | 25 | 35.9% | 64.0% |
| 2 | アルピコ | Mythic | 20 | 35.0% | 65.0% |
| 3 | Raphaël 123321 | Legendary | 20 | 34.1% | 60.0% |
| 4 | D-pop | Diamond | 20 | 33.1% | 55.0% |
| 5 | もりかわカイトです | Mythic | 32 | 28.6% | 31.3% |