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R-T

Damage Dealer Mythic Ranked · Diamond Hot Zone
59.9%Win rate in Hot Zone
7,360Games
88Trust Score
2. of 105Rank in Hot Zone
−9.1Skill bonus

Best map: Parallel Plays with 61.6% from 6,443 games.

Wins early — in Hot Zone 11.5 points better in short rounds than in long ones (62.6% against 51.1%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 56.BreadthCounter safetyStar rate
Win rate 98.59.9 %
Popularity 56.0.65 %
Breadth 85.43% of maps
Counter safety 91.44.7 %
Star rate 88.29.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 98th means “better than 98% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 15 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/05 — 64.7% from 136 appearances08/06 — 54.5% from 123 appearances08/12 — 61.1% from 95 appearances08/13 — 54.2% from 166 appearances08/14 — 57.1% from 224 appearances08/15 — 56.9% from 209 appearances08/16 — 58.9% from 248 appearances08/17 — 57.7% from 246 appearances08/18 — 54.3% from 208 appearances08/20 — 59.6% from 1,224 appearances08/21 — 60.3% from 1,964 appearances08/22 — 60.0% from 1,304 appearances08/23 — 59.2% from 971 appearances08/24 — 59.9% from 1,114 appearances08/25 — 60.5% from 783 appearances
64.7%08/05 60.5%08/25

Pick rate

08/05 — 0.2% from 136 appearances08/06 — 0.2% from 123 appearances08/12 — 0.3% from 95 appearances08/13 — 0.3% from 166 appearances08/14 — 0.4% from 224 appearances08/15 — 0.3% from 209 appearances08/16 — 0.4% from 248 appearances08/17 — 0.3% from 246 appearances08/18 — 0.3% from 208 appearances08/20 — 0.7% from 1,224 appearances08/21 — 0.7% from 1,964 appearances08/22 — 0.7% from 1,304 appearances08/23 — 0.6% from 971 appearances08/24 — 0.6% from 1,114 appearances08/25 — 0.6% from 783 appearances
0.2%08/05 0.6%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus −9.1 — punishes weak opponents: from Silver to Legendary the win rate drops by 9.1 points (regression 64.5% to 55.5%). Higher up he gets outplayed.

Silver — 62.1% from 443 gamesGold — 63.6% from 7,903 gamesDiamond — 59.5% from 9,193 gamesMythic — 57.2% from 37,761 gamesLegendary — 56.5% from 13,552 games
SilverGoldDiamondMythicLegendary

On which maps

Hot Zone

Where this brawler works (ranked, Diamond). Filtered to Hot Zone: 4 of 30 maps. Almost every row here is too thin for Diamond alone and adds Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Parallel Plays Hot Zone 61.6%
6443 86
Open Business Hot Zoneprev. season 47.4%
1942 68
Ring of Fire Hot Zoneprev. season 45.0%
1505 65
Dueling Beetles Hot Zone 45.6%
471 47

Against whom

Direct duels in Hot Zone: how R-T does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 38.0% against Pearl in Bounty — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. R-T runs in 1 circle — whoever R-T beats beats someone who in turn beats R-T. See it in the counter network

Good partners

On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Trunk 66.9% 2,997 games Bibi 68.1% 1,694 games Doug 68.5% 1,259 games Kenji 68.2% 919 games Edgar 64.6% 3,040 games Hank 68.9% 533 games

Who plays him best soon

Players with a profile and at least 20 games on R-T, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 うんぽ Legendary 25 35.9% 64.0%
2 アルピコ Mythic 20 35.0% 65.0%
3 Raphaël 123321 Legendary 20 34.1% 60.0%
4 D-pop Diamond 20 33.1% 55.0%
5 もりかわカイトです Mythic 32 28.6% 31.3%