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R-T

Damage Dealer Mythic Ranked · Diamond Knockout
54.7%Win rate in Knockout
3,234Games
76Trust Score
18. of 105Rank in Knockout
−8.0Skill bonus

Best map: Parallel Plays with 61.6% from 6,405 games.

Wins early — in Hot Zone 11.5 points better in short rounds than in long ones (62.6% against 51.1%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Diamond for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 28.
Win rate 87.54.7 %
Popularity 43.0.29 %
Breadth 85.43% of maps
Counter safety 86.40.1 %
Star rate 28.18.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 87th means “better than 87% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 14 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/05 — 48.9% from 90 appearances08/06 — 54.1% from 61 appearances08/13 — 54.6% from 141 appearances08/14 — 55.7% from 97 appearances08/15 — 62.4% from 117 appearances08/16 — 56.7% from 120 appearances08/17 — 52.9% from 140 appearances08/18 — 55.6% from 133 appearances08/20 — 52.4% from 572 appearances08/21 — 54.7% from 834 appearances08/22 — 55.3% from 593 appearances08/23 — 57.5% from 414 appearances08/24 — 52.0% from 481 appearances08/25 — 57.9% from 340 appearances
48.9%08/05 57.9%08/25

Pick rate

08/05 — 0.1% from 90 appearances08/06 — 0.1% from 61 appearances08/13 — 0.3% from 141 appearances08/14 — 0.2% from 97 appearances08/15 — 0.2% from 117 appearances08/16 — 0.2% from 120 appearances08/17 — 0.2% from 140 appearances08/18 — 0.2% from 133 appearances08/20 — 0.3% from 572 appearances08/21 — 0.3% from 834 appearances08/22 — 0.3% from 593 appearances08/23 — 0.3% from 414 appearances08/24 — 0.3% from 481 appearances08/25 — 0.3% from 340 appearances
0.1%08/05 0.3%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −8.0 — punishes weak opponents: from Gold to Legendary the win rate drops by 8.0 points (regression 58.6% to 50.6%). Higher up he gets outplayed.

Gold — 59.4% from 3,149 gamesDiamond — 54.9% from 4,286 gamesMythic — 53.3% from 23,941 gamesLegendary — 50.7% from 9,414 games
GoldDiamondMythicLegendary

On which maps

Knockout

Where this brawler works (ranked, Diamond). Filtered to Knockout: 4 of 30 maps.

MapWin rateGamesTrust
Flaring Phoenix Knockout 56.8%
896 57
Belle's Rock Knockout 54.9%
788 55
New Horizons Knockout 54.4%
804 55
Out in the Open Knockout 52.3%
746 54

Against whom

Direct duels in Knockout: how R-T does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 38.0% against Pearl in Bounty — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Tick 65.5% 461 games Brock 60.7% 1,512 games Edgar 61.2% 899 games Gray 60.9% 450 games Grom 67.3% 168 games Rico 58.5% 603 games

Who plays him best soon

Players with a profile and at least 20 games on R-T, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 うんぽ Legendary 25 35.9% 64.0%
2 アルピコ Mythic 20 35.0% 65.0%
3 Raphaël 123321 Legendary 20 34.0% 60.0%
4 D-pop Diamond 20 33.1% 55.0%
5 もりかわカイトです Mythic 31 28.0% 29.0%