My roster

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R-T

Damage Dealer Mythic Ranked · Gold Knockout
59.8%Win rate in Knockout
3,080Games
75Trust Score
3. of 105Rank in Knockout
−8.1Skill bonus

Best map: Parallel Plays with 66.5% from 6,405 games.

Wins early — in Hot Zone 11.5 points better in short rounds than in long ones (62.6% against 51.1%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 28.BreadthCounter safetyStar rate
Win rate 97.59.8 %
Popularity 28.0.17 %
Breadth 96.67% of maps
Counter safety 99.51.1 %
Star rate 28.18.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 99th means “better than 99% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 8 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/20 — 63.7% from 611 appearances08/21 — 60.2% from 600 appearances08/22 — 58.0% from 490 appearances08/23 — 56.6% from 380 appearances08/24 — 59.4% from 596 appearances08/25 — 59.1% from 403 appearances
63.7%08/20 59.1%08/25

Pick rate

08/20 — 0.2% from 611 appearances08/21 — 0.2% from 600 appearances08/22 — 0.2% from 490 appearances08/23 — 0.2% from 380 appearances08/24 — 0.2% from 596 appearances08/25 — 0.2% from 403 appearances
0.2%08/20 0.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −8.1 — punishes weak opponents: from Gold to Legendary the win rate drops by 8.1 points (regression 58.7% to 50.6%). Higher up he gets outplayed.

Gold — 59.6% from 3,124 gamesDiamond — 54.9% from 4,276 gamesMythic — 53.3% from 23,921 gamesLegendary — 50.7% from 9,405 games
GoldDiamondMythicLegendary

On which maps

Knockout

Where this brawler works (ranked, Gold). Filtered to Knockout: 4 of 28 maps.

MapWin rateGamesTrust
New Horizons Knockout 62.9%
806 55
Flaring Phoenix Knockout 58.4%
872 56
Belle's Rock Knockout 58.9%
713 53
Out in the Open Knockout 58.8%
689 53

Against whom

Direct duels in Knockout: how R-T does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 37.2% against Pearl in Bounty — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Tick 65.6% 457 games Brock 60.8% 1,504 games Edgar 61.4% 894 games Gray 60.9% 448 games Grom 67.3% 168 games Rico 58.6% 599 games

Who plays him best soon

Players with a profile and at least 20 games on R-T, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 うんぽ Legendary 25 35.8% 64.0%
2 アルピコ Mythic 20 34.9% 65.0%
3 Raphaël 123321 Legendary 20 34.0% 60.0%
4 D-pop Diamond 20 33.1% 55.0%
5 もりかわカイトです Mythic 29 27.6% 27.6%