Best map: Parallel Plays with 66.5% from 6,405 games.
Wins early — in Hot Zone 11.5 points better in short rounds than in long ones (62.6% against 51.1%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/20 to 08/25, 6 days. 8 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −8.1 — punishes weak opponents: from Gold to Legendary the win rate drops by 8.1 points (regression 58.7% to 50.6%). Higher up he gets outplayed.
Knockout▾
Where this brawler works (ranked, Gold). Filtered to Knockout: 4 of 28 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
New Horizons ![]() |
62.9% | 806 | 55 | ||
Flaring Phoenix ![]() |
58.4% | 872 | 56 | ||
Belle's Rock ![]() |
58.9% | 713 | 53 | ||
Out in the Open ![]() |
58.8% | 689 | 53 |
Direct duels in Knockout: how R-T does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 37.2% against Pearl in Bounty — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Tick
65.6%
457 games
Brock
60.8%
1,504 games
Edgar
61.4%
894 games
Gray
60.9%
448 games
Grom
67.3%
168 games
Rico
58.6%
599 games
Players with a profile and at least 20 games on R-T, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | うんぽ | Legendary | 25 | 35.8% | 64.0% |
| 2 | アルピコ | Mythic | 20 | 34.9% | 65.0% |
| 3 | Raphaël 123321 | Legendary | 20 | 34.0% | 60.0% |
| 4 | D-pop | Diamond | 20 | 33.1% | 55.0% |
| 5 | もりかわカイトです | Mythic | 29 | 27.6% | 27.6% |