Best map: Parallel Plays with 58.7% from 429 games.
Wins early — in Hot Zone 11.5 points better in short rounds than in long ones (62.6% against 51.1%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −7.9 — punishes weak opponents: from Gold to Legendary the win rate drops by 7.9 points (regression 58.5% to 50.6%). Higher up he gets outplayed.
Knockout▾
Where this brawler works (ranked, Masters). Filtered to Knockout: 4 of 10 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
New Horizons prev. season |
51.4% | 2098 | 70 | ||
Belle's Rock prev. season |
50.8% | 2777 | 74 | ||
Flaring Phoenix prev. season |
50.4% | 2769 | 74 | ||
Out in the Open prev. season |
50.0% | 1903 | 68 |
Direct duels in Knockout: how R-T does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 38.0% against Pearl in Bounty — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Tick
65.2%
465 games
Brock
60.6%
1,520 games
Edgar
60.9%
913 games
Gray
61.1%
457 games
Rico
58.4%
606 games
Grom
66.5%
170 games
Players with a profile and at least 20 games on R-T, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | うんぽ | Legendary | 25 | 35.9% | 64.0% |
| 2 | アルピコ | Mythic | 20 | 35.0% | 65.0% |
| 3 | Raphaël 123321 | Legendary | 20 | 34.1% | 60.0% |
| 4 | D-pop | Diamond | 20 | 33.1% | 55.0% |
| 5 | もりかわカイトです | Mythic | 33 | 29.1% | 33.3% |