My roster

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EN

R-T

Damage Dealer Mythic Ranked · Gold
59.6%Win rate across all maps
22,509Games
100Trust Score
3. of 105Rank by score
−12.8Skill bonus

Best map: Parallel Plays with 66.5% from 6,620 games.

Wins early — in Hot Zone 14.5 points better in short rounds than in long ones (64.7% against 50.2%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 25.BreadthCounter safetyStar rate
Win rate 97.59.6 %
Popularity 25.0.18 %
Breadth 96.67% of maps
Counter safety 96.39.3 %
Star rate 50.22.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 97th means “better than 97% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/26, 8 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/05 — 53.7% from 82 appearances08/20 — 61.9% from 4,426 appearances08/21 — 60.8% from 4,270 appearances08/22 — 58.2% from 3,364 appearances08/23 — 57.3% from 2,748 appearances08/24 — 59.1% from 4,086 appearances08/25 — 58.9% from 3,460 appearances08/26 — 61.9% from 155 appearances
53.7%08/05 61.9%08/26

Pick rate

08/05 — 0.1% from 82 appearances08/20 — 0.2% from 4,426 appearances08/21 — 0.2% from 4,270 appearances08/22 — 0.2% from 3,364 appearances08/23 — 0.2% from 2,748 appearances08/24 — 0.2% from 4,086 appearances08/25 — 0.2% from 3,460 appearances08/26 — 0.2% from 155 appearances
0.1%08/05 0.2%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus −12.8 — punishes weak opponents: from Silver to Masters the win rate drops by 12.8 points (regression 60.7% to 48.0%). Higher up he gets outplayed.

Silver — 59.1% from 1,363 gamesGold — 59.6% from 22,730 gamesDiamond — 55.2% from 28,037 gamesMythic — 52.6% from 124,811 gamesLegendary — 51.4% from 42,976 gamesMasters — 56.2% from 402 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). Almost every row here is too thin for Gold alone and adds Diamond / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Parallel Plays Hot Zone 66.5%
6620 87
Sneaky Fields Brawl Ball 63.0%
875 57
New Horizons Knockout 62.5%
821 56
Center Stage Brawl Ball 61.6%
1045 59
Gem Fort Gem Grab 61.4%
748 54
Triple Dribble Brawl Ball 58.3%
1055 59
Pit Stop Heist 58.4%
984 58
Out in the Open Knockout 58.9%
716 54
Belle's Rock Knockout 58.6%
753 54
Flaring Phoenix Knockout 57.9%
914 57
Double Swoosh Gem Grab 57.6%
1003 59
Pinball Dreams Brawl Ball 57.7%
783 55
Layer Cake Bounty 56.4%
958 58
Spiraling Out Brawl Ball 56.9%
761 54
Hard Rock Mine Gem Grab 56.2%
758 54
Dry Season Bounty 55.7%
637 52
Hideout Bounty 55.5%
643 52
Dueling Beetles Hot Zone 55.6%
626 52
Undermine Gem Grab 55.1%
746 54
Shooting Star Bounty 55.5%
622 51
Rustic Arcade Gem Grab 52.5%
770 55
Kaboom Canyon Heist 52.6%
584 50
Hot Potato Heist 50.7%
627 52
Safe(r) Zone Heist 48.9%
1026 59
Bridge Too Far Heist 48.8%
806 55
Open Business Hot Zone 48.9%
745 54
Safe Zone Heist 47.2%
995 58
Pinhole Punt Brawl Ball 61.9%
21 1
Ring of Fire Hot Zone 44.4%
538 49

Who beats R-T and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on R-T, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 うんぽ Legendary 25 36.0% 64.0%
2 アルピコ Mythic 20 35.1% 65.0%
3 Raphaël 123321 Legendary 20 34.1% 60.0%
4 D-pop Diamond 20 33.2% 55.0%
5 もりかわカイトです Mythic 33 29.1% 33.3%