My roster

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EN

Ricopre-patch

Damage Dealer Super Rare Trophies Knockout
35.3%Win rate in Knockout
628,785Games
100Trust Score
102. of 106Rank in Knockout

Best map: Hard Rock Mine with 54.2% from 95,331 games.

Profile

Win ratePopularityBreadth 2.Counter safetyStar rate
Win rate 4.35.3 %
Popularity 94.3.23 %
Breadth 2.2% of maps
Counter safety 75.37.3 %
Star rate 77.21.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 94th means “better than 94% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 09/02, 29 days. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 09/02.

Win rate

08/05 — 36.6% from 8,590 appearances08/06 — 33.3% from 20,432 appearances08/07 — 37.1% from 3,927 appearances08/08 — 36.9% from 3,033 appearances08/09 — 36.2% from 2,419 appearances08/10 — 46.0% from 10,547 appearances08/11 — 42.3% from 26,213 appearances08/12 — 35.8% from 16,318 appearances08/13 — 39.2% from 14,926 appearances08/14 — 39.9% from 20,590 appearances08/15 — 37.6% from 34,531 appearances08/16 — 37.3% from 34,765 appearances08/17 — 34.0% from 18,615 appearances08/18 — 32.9% from 15,630 appearances08/19 — 35.0% from 14,478 appearances08/20 — 36.3% from 12,565 appearances08/21 — 34.6% from 14,038 appearances08/22 — 37.4% from 13,338 appearances08/23 — 35.0% from 14,195 appearances08/24 — 38.6% from 37,510 appearances08/25 — 35.4% from 47,274 appearances08/26 — 33.7% from 39,168 appearances08/27 — 32.8% from 37,259 appearances08/28 — 32.5% from 39,512 appearances08/29 — 31.3% from 42,223 appearances08/30 — 31.1% from 39,509 appearances08/31 — 34.3% from 24,186 appearances09/01 — 34.1% from 15,901 appearances09/02 — 32.7% from 7,093 appearances
36.6%08/05 32.7%09/02

Pick rate

08/05 — 1.8% from 8,590 appearances08/06 — 3.1% from 20,432 appearances08/07 — 2.9% from 3,927 appearances08/08 — 2.7% from 3,033 appearances08/09 — 2.2% from 2,419 appearances08/10 — 5.0% from 10,547 appearances08/11 — 4.5% from 26,213 appearances08/12 — 2.8% from 16,318 appearances08/13 — 2.4% from 14,926 appearances08/14 — 2.5% from 20,590 appearances08/15 — 2.4% from 34,531 appearances08/16 — 2.4% from 34,765 appearances08/17 — 2.4% from 18,615 appearances08/18 — 2.4% from 15,630 appearances08/19 — 2.4% from 14,478 appearances08/20 — 3.0% from 12,565 appearances08/21 — 3.3% from 14,038 appearances08/22 — 3.3% from 13,338 appearances08/23 — 3.2% from 14,195 appearances08/24 — 5.4% from 37,510 appearances08/25 — 5.5% from 47,274 appearances08/26 — 3.4% from 39,168 appearances08/27 — 3.2% from 37,259 appearances08/28 — 3.5% from 39,512 appearances08/29 — 3.6% from 42,223 appearances08/30 — 4.4% from 39,509 appearances08/31 — 3.4% from 24,186 appearances09/01 — 2.8% from 15,901 appearances09/02 — 2.7% from 7,093 appearances
1.8%08/05 2.7%09/02

On which maps

Knockout

Where this brawler works. Filtered to Knockout: 21 of 181 maps. The numbers still come from before the change on 02.09.2026 — no map has enough battles since for a number of its own. They switch over one by one, as soon as there are.

MapWin rateGamesTrust
Close Call Knockout 54.9%
6561 87
Split Difference Knockout 50.0%
9809 93
Flowing Springs Knockout 50.2%
4780 82
Healthy Middle Ground Knockout 49.7%
340 42
Deep End Knockout 42.3%
4633 81
New Horizons Knockout 20.0%
10 0
Goldarm Gulch Knockout 40.4%
50267 100
Jungle Top Knockout 37.7%
34918 100
Belle's Rock Knockout 37.0%
90106 100
New Perspective Knockout 37.2%
15843 100
Streets with No Name Knockout 35.5%
28139 100
Think Ahead Knockout 34.8%
39855 100
Opening Move Knockout 34.4%
35688 100
Double Decker Knockout 34.4%
15219 99
Crab Claws Knockout 34.0%
36915 100
Chivalry Knockout 33.2%
32114 100
Please Remain Standing Knockout 33.0%
16601 100
Leaping Dogs Knockout 32.6%
52005 100
Out in the Open Knockout 32.1%
54412 100
Konnakol Knockout 31.8%
100418 100
Flaring Phoenix Knockout 11.2%
152 30

Against whom

Direct duels in Knockout: how Rico does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 34.5% against Buster in Hot Zone — barely punishable even there, which makes him a risk-free first pick.

Counters

Rico counters nobody here — he wins and loses as strength would have it.

Countered by

Nobody counters Rico here. As a first pick he cannot be punished in this mode.

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Bolt 60.7% 5,080 games Wendy 62.4% 827 games Pearl 57.2% 7,646 games Gray 55.6% 15,825 games Sprout 56.0% 7,460 games Doug 57.2% 1,881 games

Who plays him best soon

Players with a profile and at least 20 games on Rico, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 EG|☬AgentAshy☬ Masters 378 54.0% 61.9%
2 Gabri26. Masters 85 50.8% 72.9%
3 села дала 69 Masters 170 49.9% 62.4%
4 看我暑假pro Masters 116 49.3% 65.5%
5 ♯Crxs76☄ Masters 113 48.6% 64.6%