My roster

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EN

Ricopre-patch

Damage Dealer Super Rare Trophies Heist
43.2%Win rate in Heist
72,105Games
100Trust Score
65. of 106Rank in Heist

Best map: Hard Rock Mine with 54.2% from 95,331 games.

Profile

Win ratePopularityBreadth 2.Counter safetyStar rate
Win rate 39.43.2 %
Popularity 86.2.32 %
Breadth 2.2% of maps
Counter safety 71.38.5 %
Star rate 57.14.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 86th means “better than 86% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 09/02, 24 days. 5 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 09/02.

Win rate

08/05 — 41.2% from 1,974 appearances08/10 — 34.4% from 480 appearances08/11 — 37.2% from 1,439 appearances08/12 — 41.5% from 1,009 appearances08/13 — 41.4% from 2,754 appearances08/14 — 46.0% from 2,268 appearances08/15 — 46.7% from 6,286 appearances08/16 — 40.9% from 1,140 appearances08/17 — 42.4% from 3,515 appearances08/18 — 41.5% from 948 appearances08/19 — 40.0% from 7,780 appearances08/20 — 38.0% from 4,431 appearances08/21 — 40.5% from 3,523 appearances08/23 — 41.2% from 2,643 appearances08/24 — 42.2% from 606 appearances08/25 — 43.2% from 4,974 appearances08/26 — 46.2% from 1,418 appearances08/27 — 47.3% from 9,751 appearances08/28 — 44.8% from 560 appearances08/29 — 44.9% from 4,857 appearances08/30 — 47.5% from 880 appearances08/31 — 44.9% from 5,094 appearances09/01 — 43.5% from 1,030 appearances09/02 — 41.5% from 1,671 appearances
41.2%08/05 41.5%09/02

Pick rate

08/05 — 1.7% from 1,974 appearances08/10 — 1.4% from 480 appearances08/11 — 1.6% from 1,439 appearances08/12 — 1.8% from 1,009 appearances08/13 — 1.8% from 2,754 appearances08/14 — 3.3% from 2,268 appearances08/15 — 3.2% from 6,286 appearances08/16 — 1.8% from 1,140 appearances08/17 — 2.0% from 3,515 appearances08/18 — 1.9% from 948 appearances08/19 — 1.8% from 7,780 appearances08/20 — 1.8% from 4,431 appearances08/21 — 2.2% from 3,523 appearances08/23 — 2.3% from 2,643 appearances08/24 — 2.2% from 606 appearances08/25 — 2.4% from 4,974 appearances08/26 — 3.6% from 1,418 appearances08/27 — 3.8% from 9,751 appearances08/28 — 2.3% from 560 appearances08/29 — 2.6% from 4,857 appearances08/30 — 2.5% from 880 appearances08/31 — 2.7% from 5,094 appearances09/01 — 2.1% from 1,030 appearances09/02 — 2.1% from 1,671 appearances
1.7%08/05 2.1%09/02

On which maps

Heist

Where this brawler works. Filtered to Heist: 8 of 181 maps. The numbers still come from before the change on 02.09.2026 — no map has enough battles since for a number of its own. They switch over one by one, as soon as there are.

MapWin rateGamesTrust
Hot Potato Heist 46.9%
19729 100
Safe Zone Heist 63.6%
22 1
Pit Stop Heist 64.7%
17 0
Eating Good! Heist 43.9%
9979 93
Photic Doom Heist 42.8%
5229 83
Jedna Heist 42.4%
9326 92
Quintillion Heist 40.8%
23034 100
Hot Tubs Heist 39.0%
4761 82

Against whom

Direct duels in Heist: how Rico does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 34.5% against Buster in Hot Zone — barely punishable even there, which makes him a risk-free first pick.

Counters

Rico counters nobody here — he wins and loses as strength would have it.

Countered by

Nobody counters Rico here. As a first pick he cannot be punished in this mode.

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Mico 56.8% 24,379 games Nori 55.8% 59,066 games Bibi 55.7% 9,341 games Bull 55.3% 16,005 games Chuck 55.1% 21,464 games Melodie 54.8% 11,892 games

Who plays him best soon

Players with a profile and at least 20 games on Rico, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 EG|☬AgentAshy☬ Masters 378 54.0% 61.9%
2 Gabri26. Masters 85 50.8% 72.9%
3 села дала 69 Masters 170 49.9% 62.4%
4 看我暑假pro Masters 116 49.3% 65.5%
5 ♯Crxs76☄ Masters 113 48.6% 64.6%