Best map: Hard Rock Mine with 55.3% from 42,963 games.
Legendarychange
08/02 to 08/21, 19 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/21.
Steadily picked — the pick rate sits at 3.6% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +8.8 — rewards skill: from Bronze to Masters the win rate climbs by 8.8 points (regression 43.7% to 52.5%). The higher the tier, the better he does.
Where this brawler works (ranked, Legendary).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hard Rock Mine prev. season |
55.3% | 42963 | 100 | ||
Belle's Rock prev. season |
54.6% | 38547 | 100 | ||
Center Stage prev. season |
53.5% | 38362 | 100 | ||
Sneaky Fields prev. season |
53.4% | 42205 | 100 | ||
Deathcap Trap prev. season |
53.0% | 14614 | 99 | ||
Triple Dribble prev. season |
52.7% | 34026 | 100 | ||
Pinball Dreams prev. season |
52.3% | 38171 | 100 | ||
Safe Zone prev. season |
52.7% | 9000 | 91 | ||
Gem Fort prev. season |
51.9% | 36223 | 100 | ||
New Horizons prev. season |
52.1% | 15298 | 99 | ||
Hot Potato prev. season |
51.7% | 35462 | 100 | ||
Bridge Too Far prev. season |
52.0% | 9284 | 92 | ||
Kaboom Canyon prev. season |
51.9% | 6387 | 86 | ||
Undermine prev. season |
51.2% | 28439 | 100 | ||
Rustic Arcade prev. season |
51.3% | 15206 | 99 | ||
Layer Cake prev. season |
50.8% | 16468 | 100 | ||
Crystal Arcade prev. season |
50.7% | 22879 | 100 | ||
Out in the Open prev. season |
51.0% | 7949 | 90 | ||
Hideout prev. season |
50.6% | 3412 | 77 | ||
Spiraling Out ![]() |
58.8% | 119 | 27 | ||
Double Swoosh prev. season |
48.6% | 11099 | 95 | ||
Dry Season prev. season |
49.0% | 4686 | 82 | ||
Parallel Plays prev. season |
48.5% | 3380 | 77 | ||
Open Business prev. season |
48.0% | 4351 | 81 | ||
Shooting Star prev. season |
47.7% | 2567 | 73 | ||
Dueling Beetles prev. season |
46.7% | 4631 | 81 | ||
Safe(r) Zone ![]() |
58.5% | 53 | 15 | ||
Flaring Phoenix prev. season |
46.3% | 6529 | 87 | ||
Ring of Fire prev. season |
46.0% | 6125 | 86 | ||
Pit Stop ![]() |
52.1% | 117 | 26 |
Direct duels in Brawl Ball: how Rico does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 30.3% against Poco in Hot Zone. On average the worst case sits at 27.4%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Jacky
70.1%
375 games
Bibi
60.7%
5,355 games
Ash
61.3%
1,634 games
Doug
62.3%
988 games
Bull
58.4%
4,088 games
Edgar
56.0%
9,874 games
Players with a profile and at least 20 games on Rico, sorted by the Wilson lower bound. To the full list