Best map: Hard Rock Mine with 50.7% from 296 games.
Silverchange
08/04 to 08/21, 5 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 2.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +8.9 — rewards skill: from Bronze to Masters the win rate climbs by 8.9 points (regression 43.6% to 52.5%). The higher the tier, the better he does.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hard Rock Mine ![]() |
50.7% | 296 | 40 | ||
Sneaky Fields ![]() |
49.8% | 241 | 37 | ||
Gem Fort ![]() |
49.4% | 259 | 38 | ||
Flaring Phoenix ![]() |
48.9% | 229 | 36 | ||
Spiraling Out ![]() |
48.3% | 234 | 37 | ||
Center Stage ![]() |
46.3% | 341 | 42 | ||
Hot Potato ![]() |
45.8% | 343 | 43 | ||
Triple Dribble ![]() |
45.8% | 251 | 38 | ||
Safe(r) Zone ![]() |
45.2% | 263 | 39 | ||
Deathcap Trap prev. season |
45.5% | 22 | 1 | ||
Pit Stop ![]() |
44.6% | 298 | 40 | ||
New Horizons ![]() |
43.9% | 255 | 38 | ||
Pinball Dreams ![]() |
43.4% | 274 | 39 | ||
Crystal Arcade prev. season |
39.4% | 33 | 7 | ||
Layer Cake ![]() |
42.5% | 259 | 38 | ||
Out in the Open ![]() |
41.6% | 226 | 36 | ||
Undermine ![]() |
41.7% | 264 | 39 | ||
Shooting Star ![]() |
41.0% | 205 | 35 | ||
Belle's Rock ![]() |
40.6% | 323 | 42 | ||
Hideout ![]() |
39.9% | 218 | 36 | ||
Dry Season ![]() |
39.6% | 212 | 35 | ||
Double Swoosh ![]() |
39.4% | 188 | 34 | ||
Bridge Too Far ![]() |
40.1% | 292 | 40 | ||
Kaboom Canyon ![]() |
39.6% | 250 | 38 | ||
Open Business ![]() |
38.2% | 165 | 32 | ||
Dueling Beetles ![]() |
38.0% | 184 | 33 | ||
Safe Zone ![]() |
37.5% | 248 | 38 | ||
Parallel Plays ![]() |
31.7% | 161 | 31 | ||
Ring of Fire ![]() |
30.2% | 159 | 31 | ||
Rustic Arcade ![]() |
31.1% | 212 | 35 |
Direct duels in Brawl Ball: how Rico does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 28.6% against Poco in Hot Zone. On average the worst case sits at 26.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Jacky
70.2%
359 games
Bibi
60.8%
5,054 games
Doug
62.7%
936 games
Ash
61.3%
1,496 games
Bull
58.5%
3,855 games
Edgar
56.0%
9,343 games
Players with a profile and at least 20 games on Rico, sorted by the Wilson lower bound. To the full list