Only Eating Good!. 08/06 to 08/19, 4 days. 2 earlier days are left out — below 80 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/19.
Direct duels in Heist: how Rico does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Eating Good!. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Nori
61.0%
5,711 games
Mico
57.9%
3,793 games
Bibi
58.8%
1,102 games
Chuck
55.7%
2,949 games
Shade
55.5%
1,218 games
Edgar
53.2%
9,665 games
Players with a profile and at least 20 games on Rico, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | EG|☬AgentAshy☬ | Legendary | 41 | 40.4% | 73.2% |
| 2 | BakuSiOoO | Legendary | 25 | 35.1% | 68.0% |
| 3 | 432hz | Legendary | 20 | 35.1% | 75.0% |
| 4 | 누구세요 | Diamond | 32 | 34.4% | 59.4% |
| 5 | りょう | Diamond | 21 | 33.8% | 66.7% |