Only Supercut. 08/09 to 08/17, 4 days. 1 earlier day is left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/09 and 08/17.
Direct duels in Bounty: how Rico does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Supercut. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
65.5%
631 games
Brock
53.0%
3,321 games
Tick
53.1%
1,402 games
Mortis
52.4%
1,869 games
Edgar
51.2%
4,302 games
Pearl
56.6%
297 games
Players with a profile and at least 20 games on Rico, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | EG|☬AgentAshy☬ | Legendary | 39 | 39.6% | 71.8% |
| 2 | BakuSiOoO | Legendary | 23 | 35.9% | 73.9% |
| 3 | 432hz | Legendary | 20 | 35.2% | 75.0% |
| 4 | 누구세요 | Diamond | 32 | 34.5% | 59.4% |
| 5 | りょう | Diamond | 21 | 33.9% | 66.7% |