Best map: Hard Rock Mine with 51.0% from 310 games.
Silverchange
08/04 to 08/21, 5 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 2.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +8.9 — rewards skill: from Bronze to Masters the win rate climbs by 8.9 points (regression 43.7% to 52.5%). The higher the tier, the better he does.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hard Rock Mine ![]() |
51.0% | 310 | 41 | ||
Sneaky Fields ![]() |
50.4% | 248 | 38 | ||
Spiraling Out ![]() |
48.7% | 238 | 37 | ||
Gem Fort ![]() |
48.5% | 266 | 39 | ||
Flaring Phoenix ![]() |
48.3% | 242 | 37 | ||
Center Stage ![]() |
46.4% | 347 | 43 | ||
Triple Dribble ![]() |
45.5% | 257 | 38 | ||
Safe(r) Zone ![]() |
45.1% | 275 | 39 | ||
Hot Potato ![]() |
44.8% | 359 | 43 | ||
Deathcap Trap prev. season |
45.5% | 22 | 1 | ||
Pinball Dreams ![]() |
44.3% | 282 | 40 | ||
Pit Stop ![]() |
43.9% | 312 | 41 | ||
Crystal Arcade prev. season |
39.4% | 33 | 7 | ||
New Horizons ![]() |
43.0% | 263 | 39 | ||
Layer Cake ![]() |
42.4% | 269 | 39 | ||
Undermine ![]() |
42.1% | 273 | 39 | ||
Out in the Open ![]() |
41.5% | 236 | 37 | ||
Hideout ![]() |
40.5% | 227 | 36 | ||
Shooting Star ![]() |
40.4% | 213 | 35 | ||
Belle's Rock ![]() |
40.4% | 329 | 42 | ||
Bridge Too Far ![]() |
40.3% | 305 | 41 | ||
Dry Season ![]() |
39.8% | 221 | 36 | ||
Open Business ![]() |
39.1% | 169 | 32 | ||
Double Swoosh ![]() |
39.1% | 192 | 34 | ||
Kaboom Canyon ![]() |
39.3% | 257 | 38 | ||
Safe Zone ![]() |
38.8% | 260 | 38 | ||
Dueling Beetles ![]() |
38.0% | 192 | 34 | ||
Ring of Fire ![]() |
31.1% | 164 | 31 | ||
Parallel Plays ![]() |
31.0% | 168 | 32 | ||
Rustic Arcade ![]() |
31.3% | 217 | 36 |
Direct duels in Gem Grab: how Rico does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 29.0% against Poco in Hot Zone. On average the worst case sits at 27.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
64.8%
1,646 games
Ash
59.6%
1,120 games
Stu
57.6%
2,631 games
Pearl
59.5%
932 games
Doug
62.8%
382 games
Bo
56.3%
2,793 games
Players with a profile and at least 20 games on Rico, sorted by the Wilson lower bound. To the full list