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EN

Rico

Damage Dealer Super Rare Ranked · Mythic Parallel Plays Hot Zone
46.6%Win rate on Parallel Plays
905Games here
0.3%Pick rate
57Trust Score
52. of 105Rank on this map
+13.3Skill bonus

Wins early — in Hot Zone 4.0 points better in short rounds than in long ones (39.5% against 43.5%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Profile

For Hot Zone, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularityBreadthCounter safety 31.Star rate
Win rate 49.47.3 %
Popularity 66.0.94 %
Breadth 96.50% of maps
Counter safety 31.30.0 %
Star rate 64.22.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 96th means “better than 96% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Parallel Plays. 08/04 to 08/24, 18 days. 7 earlier days are left out — below 100 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/24.

Win rate

08/04 — 45.7% from 184 appearances08/05 — 46.3% from 590 appearances08/06 — 43.3% from 457 appearances08/07 — 40.9% from 110 appearances08/10 — 39.2% from 278 appearances08/11 — 41.7% from 1,054 appearances08/12 — 40.6% from 1,719 appearances08/13 — 40.3% from 1,773 appearances08/14 — 40.6% from 1,858 appearances08/15 — 40.0% from 1,676 appearances08/16 — 40.2% from 1,690 appearances08/17 — 43.5% from 1,856 appearances08/18 — 43.7% from 1,573 appearances08/19 — 43.6% from 392 appearances08/21 — 47.6% from 143 appearances08/22 — 43.7% from 206 appearances08/23 — 48.4% from 188 appearances08/24 — 43.8% from 251 appearances
45.7%08/04 43.8%08/24

Pick rate

08/04 — 0.8% from 184 appearances08/05 — 0.7% from 590 appearances08/06 — 0.7% from 457 appearances08/07 — 0.8% from 110 appearances08/10 — 0.7% from 278 appearances08/11 — 0.7% from 1,054 appearances08/12 — 0.7% from 1,719 appearances08/13 — 0.8% from 1,773 appearances08/14 — 0.8% from 1,858 appearances08/15 — 0.8% from 1,676 appearances08/16 — 0.8% from 1,690 appearances08/17 — 0.9% from 1,856 appearances08/18 — 0.8% from 1,573 appearances08/19 — 0.8% from 392 appearances08/21 — 0.7% from 143 appearances08/22 — 0.9% from 206 appearances08/23 — 0.9% from 188 appearances08/24 — 0.9% from 251 appearances
0.8%08/04 0.9%08/24

Across the ranks

Win rate per rank tier on Parallel Plays — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +13.3 — rewards skill: from Bronze to Legendary the win rate climbs by 13.3 points (regression 31.7% to 45.1%). The higher the tier, the better he does.

Bronze — 55.3% from 329 gamesSilver — 37.2% from 634 gamesGold — 35.4% from 3,970 gamesDiamond — 38.1% from 4,309 gamesMythic — 41.9% from 16,355 gamesLegendary — 49.0% from 3,790 games
BronzeSilverGoldDiamondMythicLegendary

Against whom

Direct duels in Hot Zone: how Rico does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Hot Zone map, not just Parallel Plays. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Hot Zone — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Stu 52.7% 1,875 games Ash 54.5% 475 games Bolt 53.8% 585 games Jacky 58.8% 182 games Doug 52.5% 892 games Kenji 51.0% 1,144 games

Who plays him best soon

Players with a profile and at least 20 games on Rico, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 EG|☬AgentAshy☬ Legendary 118 52.2% 72.9%
2 ポテトきゅん Legendary 48 43.2% 72.9%
3 OTTK|くっきー Legendary 34 42.9% 82.4%
4 看我暑假pro Legendary 30 42.8% 86.7%
5 利敵はゲイてロゼ髪が言ってたよ Legendary 26 40.9% 84.6%