For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Supercut. 08/09 to 08/24, 6 days. 1 earlier day is left out — below 82 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/09 and 08/24.
Direct duels in Bounty: how Rico does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Supercut. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Nobody counters Rico here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
64.5%
1,519 games
Brock
52.5%
8,103 games
Pearl
55.5%
791 games
Tick
53.0%
3,489 games
Mortis
52.3%
4,557 games
Mico
55.2%
663 games
Players with a profile and at least 20 games on Rico, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | EG|☬AgentAshy☬ | Legendary | 106 | 53.2% | 75.5% |
| 2 | ポテトきゅん | Legendary | 48 | 44.0% | 72.9% |
| 3 | 看我暑假pro | Legendary | 26 | 41.9% | 84.6% |
| 4 | リヴァイ🍥 | Legendary | 27 | 41.5% | 81.5% |
| 5 | ♕︎144ᶠᵖˢ|Arin乂 | Legendary | 25 | 41.4% | 84.0% |