Best map: Center Stage with 56.9% from 7,916 games.
Goldchange
07/31 to 08/21, 15 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 07/31 and 08/21.
Steadily picked — the pick rate sits at 3.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +8.9 — rewards skill: from Bronze to Masters the win rate climbs by 8.9 points (regression 43.6% to 52.5%). The higher the tier, the better he does.
Where this brawler works (ranked, Gold).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Center Stage ![]() |
56.9% | 7916 | 89 | ||
Hard Rock Mine ![]() |
54.8% | 5802 | 85 | ||
Pinball Dreams ![]() |
53.8% | 4671 | 82 | ||
Sneaky Fields ![]() |
52.9% | 4102 | 80 | ||
Belle's Rock ![]() |
52.2% | 6088 | 86 | ||
Undermine ![]() |
52.2% | 4007 | 79 | ||
Gem Fort ![]() |
51.9% | 3939 | 79 | ||
Triple Dribble ![]() |
51.0% | 3946 | 79 | ||
Hot Potato ![]() |
50.6% | 4833 | 82 | ||
Layer Cake ![]() |
50.4% | 3421 | 77 | ||
Spiraling Out ![]() |
50.0% | 3455 | 77 | ||
Bridge Too Far ![]() |
48.3% | 3745 | 78 | ||
Out in the Open ![]() |
47.6% | 2923 | 75 | ||
New Horizons ![]() |
47.2% | 3677 | 78 | ||
Safe Zone ![]() |
47.2% | 3004 | 75 | ||
Dry Season ![]() |
46.0% | 2498 | 72 | ||
Pit Stop ![]() |
45.7% | 2839 | 74 | ||
Rustic Arcade ![]() |
45.7% | 2462 | 72 | ||
Hideout ![]() |
45.5% | 2396 | 72 | ||
Shooting Star ![]() |
44.7% | 2187 | 70 | ||
Double Swoosh ![]() |
44.4% | 1933 | 68 | ||
Flaring Phoenix ![]() |
44.1% | 2758 | 74 | ||
Crystal Arcade prev. season |
45.6% | 270 | 39 | ||
Safe(r) Zone ![]() |
43.5% | 3128 | 76 | ||
Kaboom Canyon ![]() |
43.5% | 2421 | 72 | ||
Deathcap Trap prev. season |
44.2% | 260 | 38 | ||
Ring of Fire ![]() |
35.4% | 1234 | 62 | ||
Dueling Beetles ![]() |
35.2% | 1338 | 63 | ||
Open Business ![]() |
33.7% | 1272 | 62 | ||
Parallel Plays ![]() |
33.0% | 1113 | 60 |
Direct duels in Heist: how Rico does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 28.9% against Poco in Hot Zone. On average the worst case sits at 26.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
61.4%
4,550 games
Mico
58.7%
2,990 games
Bibi
59.7%
795 games
Chuck
55.8%
2,273 games
Edgar
53.2%
7,615 games
Jessie
54.6%
1,877 games
Players with a profile and at least 20 games on Rico, sorted by the Wilson lower bound. To the full list