Best map: Hard Rock Mine with 50.5% from 299 games.
Silverchange
08/04 to 08/21, 5 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 2.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +8.9 — rewards skill: from Bronze to Masters the win rate climbs by 8.9 points (regression 43.6% to 52.5%). The higher the tier, the better he does.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hard Rock Mine ![]() |
50.5% | 299 | 40 | ||
Sneaky Fields ![]() |
50.4% | 244 | 37 | ||
Gem Fort ![]() |
49.2% | 260 | 38 | ||
Flaring Phoenix ![]() |
48.1% | 235 | 37 | ||
Spiraling Out ![]() |
48.1% | 235 | 37 | ||
Center Stage ![]() |
46.2% | 342 | 42 | ||
Triple Dribble ![]() |
45.8% | 253 | 38 | ||
Safe(r) Zone ![]() |
45.7% | 265 | 39 | ||
Hot Potato ![]() |
45.0% | 349 | 43 | ||
Deathcap Trap prev. season |
45.5% | 22 | 1 | ||
Pit Stop ![]() |
44.5% | 301 | 41 | ||
New Horizons ![]() |
43.8% | 256 | 38 | ||
Pinball Dreams ![]() |
43.6% | 275 | 39 | ||
Crystal Arcade prev. season |
39.4% | 33 | 7 | ||
Layer Cake ![]() |
42.2% | 263 | 39 | ||
Out in the Open ![]() |
41.9% | 227 | 36 | ||
Undermine ![]() |
41.6% | 267 | 39 | ||
Shooting Star ![]() |
40.8% | 206 | 35 | ||
Dry Season ![]() |
40.0% | 215 | 36 | ||
Belle's Rock ![]() |
40.4% | 324 | 42 | ||
Hideout ![]() |
39.7% | 219 | 36 | ||
Double Swoosh ![]() |
39.4% | 188 | 34 | ||
Bridge Too Far ![]() |
39.8% | 294 | 40 | ||
Kaboom Canyon ![]() |
39.4% | 254 | 38 | ||
Open Business ![]() |
38.2% | 165 | 32 | ||
Dueling Beetles ![]() |
37.6% | 186 | 33 | ||
Safe Zone ![]() |
38.1% | 252 | 38 | ||
Parallel Plays ![]() |
31.3% | 163 | 31 | ||
Ring of Fire ![]() |
30.4% | 161 | 31 | ||
Rustic Arcade ![]() |
31.0% | 213 | 35 |
Direct duels in Heist: how Rico does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 28.8% against Poco in Hot Zone. On average the worst case sits at 26.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
61.4%
4,705 games
Mico
58.6%
3,109 games
Bibi
58.9%
841 games
Chuck
55.6%
2,354 games
Jessie
54.6%
1,945 games
Bull
54.8%
1,576 games
Players with a profile and at least 20 games on Rico, sorted by the Wilson lower bound. To the full list