Only Center Stage. 08/04 to 08/21, 14 days. 10 earlier days are left out — below 130 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Win rate per rank tier on Center Stage — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −2.0 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Brawl Ball: how Rico does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Center Stage. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Jacky
70.1%
375 games
Bibi
60.7%
5,355 games
Ash
61.3%
1,634 games
Doug
62.3%
988 games
Bull
58.4%
4,088 games
Edgar
56.0%
9,874 games
Players with a profile and at least 20 games on Rico, sorted by the Wilson lower bound. To the full list