Win rate per rank tier on Dry Season — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +2.3 — rewards skill: from Gold to Legendary the win rate climbs by 2.3 points (regression 45.7% to 48.0%). The higher the tier, the better he does.
Direct duels in Bounty: how Rico does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Dry Season. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bolt
65.5%
631 games
Brock
53.0%
3,321 games
Tick
53.1%
1,402 games
Mortis
52.4%
1,869 games
Edgar
51.2%
4,302 games
Pearl
56.6%
297 games
Players with a profile and at least 20 games on Rico, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | EG|☬AgentAshy☬ | Legendary | 39 | 39.6% | 71.8% |
| 2 | BakuSiOoO | Legendary | 23 | 35.9% | 73.9% |
| 3 | 432hz | Legendary | 20 | 35.2% | 75.0% |
| 4 | 누구세요 | Diamond | 32 | 34.5% | 59.4% |
| 5 | りょう | Diamond | 21 | 33.9% | 66.7% |