Only Safe Zone. 08/06 to 08/11, 4 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/11.
Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +11.6 — rewards skill: from Silver to Masters the win rate climbs by 11.6 points (regression 40.3% to 51.9%). The higher the tier, the better he does.
Direct duels in Heist: how Rico does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Nori
61.4%
4,792 games
Mico
58.5%
3,162 games
Bibi
58.9%
866 games
Chuck
55.6%
2,389 games
Jessie
54.6%
1,983 games
Edgar
53.1%
7,963 games
Players with a profile and at least 20 games on Rico, sorted by the Wilson lower bound. To the full list