My roster

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Rico

Damage Dealer Super Rare Ranked · Bronze Shooting Star Bounty
48.7%Win rate on Shooting Star
1,220Games here
2.0%Pick rate
61Trust Score
30. of 105Rank on this map

Wins early — in Hot Zone 3.2 points better in short rounds than in long ones (39.7% against 42.8%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Profile

For Bounty, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularityBreadthCounter safety 48.Star rate
Win rate 81.61.6 %
Popularity 88.1.89 %
Breadth 88.47% of maps
Counter safety 48.32.7 %
Star rate 64.23.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 88th means “better than 88% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Shooting Star. 08/20 to 08/25, 3 days. 3 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Win rate

08/20 — 51.4% from 72 appearances08/24 — 71.4% from 70 appearances08/25 — 51.8% from 83 appearances
51.4%08/20 51.8%08/25

Pick rate

08/20 — 2.1% from 72 appearances08/24 — 1.8% from 70 appearances08/25 — 1.8% from 83 appearances
2.1%08/20 1.8%08/25

Across the ranks

Win rate per rank tier on Shooting Star — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Legendary the win rate stays practically the same (regression +1.9 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 59.6% from 359 gamesSilver — 44.5% from 889 gamesGold — 44.6% from 8,673 gamesDiamond — 43.6% from 8,854 gamesMythic — 45.6% from 29,072 gamesLegendary — 48.3% from 2,752 games
BronzeSilverGoldDiamondMythicLegendary

Against whom

Direct duels in Bounty: how Rico does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Shooting Star. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 63.6% 2,038 games Tick 53.6% 5,031 games Mr. P 58.2% 419 games Brock 52.5% 11,230 games Mico 55.0% 907 games Mortis 51.8% 6,164 games

Who plays him best soon

Players with a profile and at least 20 games on Rico, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 EG|☬AgentAshy☬ Legendary 136 50.3% 67.6%
2 看我暑假pro Masters 35 43.2% 82.9%
3 ポテトきゅん Legendary 48 43.1% 72.9%
4 利敵はゲイてロゼ髪が言ってたよ Legendary 34 42.8% 82.4%
5 Quien es A_polo Masters 30 41.8% 83.3%