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Rico

Damage Dealer Super Rare Ranked · Diamond Shooting Star Bounty
43.4%Win rate on Shooting Star
3,881Games here
1.6%Pick rate
79Trust Score
72. of 105Rank on this map
+4.3Skill bonus

Profile

For Bounty, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Diamond for that. The other axes do.

Win rate 30.PopularityBreadthCounter safetyStar rate
Win rate 30.47.2 %
Popularity 90.2.34 %
Breadth 69.29% of maps
Counter safety 45.32.4 %
Star rate 60.22.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Shooting Star. 08/04 to 08/24, 17 days. 10 earlier days are left out — below 70 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/24.

Win rate

08/04 — 36.9% from 176 appearances08/05 — 44.2% from 543 appearances08/06 — 46.0% from 594 appearances08/11 — 30.9% from 81 appearances08/12 — 37.5% from 176 appearances08/13 — 41.8% from 280 appearances08/14 — 44.6% from 323 appearances08/15 — 41.5% from 371 appearances08/16 — 44.9% from 405 appearances08/17 — 44.5% from 458 appearances08/18 — 46.1% from 423 appearances08/19 — 47.9% from 121 appearances08/20 — 47.2% from 487 appearances08/21 — 43.9% from 1,237 appearances08/22 — 39.9% from 834 appearances08/23 — 44.8% from 670 appearances08/24 — 42.7% from 653 appearances
36.9%08/04 42.7%08/24

Pick rate

08/04 — 2.8% from 176 appearances08/05 — 2.6% from 543 appearances08/06 — 3.0% from 594 appearances08/11 — 2.1% from 81 appearances08/12 — 1.8% from 176 appearances08/13 — 2.0% from 280 appearances08/14 — 2.1% from 323 appearances08/15 — 2.3% from 371 appearances08/16 — 2.3% from 405 appearances08/17 — 2.4% from 458 appearances08/18 — 2.3% from 423 appearances08/19 — 2.5% from 121 appearances08/20 — 1.1% from 487 appearances08/21 — 1.7% from 1,237 appearances08/22 — 1.7% from 834 appearances08/23 — 1.9% from 670 appearances08/24 — 1.9% from 653 appearances
2.8%08/04 1.9%08/24

Across the ranks

Win rate per rank tier on Shooting Star — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus +4.3 — rewards skill: from Silver to Legendary the win rate climbs by 4.3 points (regression 42.4% to 46.8%). The higher the tier, the better he does.

Silver — 44.7% from 644 gamesGold — 44.2% from 6,345 gamesDiamond — 43.5% from 7,922 gamesMythic — 45.7% from 28,807 gamesLegendary — 48.1% from 2,686 games
SilverGoldDiamondMythicLegendary

Against whom

Direct duels in Bounty: how Rico does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Shooting Star. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 64.5% 1,538 games Pearl 55.7% 815 games Brock 52.6% 8,267 games Tick 52.9% 3,603 games Mortis 52.3% 4,663 games Doug 58.0% 324 games

Who plays him best

Players with a profile and at least 20 games on Rico, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 EG|☬AgentAshy☬ Legendary 106 53.3% 75.5%
2 ポテトきゅん Legendary 48 44.1% 72.9%
3 OTTK|くっきー Legendary 28 42.9% 85.7%
4 看我暑假pro Legendary 26 41.9% 84.6%
5 リヴァイ🍥 Legendary 27 41.5% 81.5%