For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Supercut. 08/16 to 08/24, 3 days. 3 earlier days are left out — below 339 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/16 and 08/24.
Direct duels in Bounty: how Rico does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Supercut. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
63.9%
3,207 games
Tick
54.3%
8,726 games
Brock
52.5%
19,395 games
Mr. P
56.0%
789 games
Mico
53.8%
1,546 games
Mortis
52.0%
10,436 games
Players with a profile and at least 20 games on Rico, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | EG|☬AgentAshy☬ | Masters | 265 | 54.6% | 65.7% |
| 2 | Gabri26. | Masters | 75 | 48.7% | 73.3% |
| 3 | 看我暑假pro | Masters | 85 | 47.3% | 68.2% |
| 4 | 利敵はゲイてロゼ髪が言ってたよ | Masters | 54 | 47.2% | 77.8% |
| 5 | Mᴏᴜᴍᴇɴᴇツᵏᵉⁿᶻᶻ | Masters | 72 | 47.1% | 70.8% |