Only Bridge Too Far. 08/04 to 08/19, 15 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.
Win rate per rank tier on Bridge Too Far — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +8.5 — rewards skill: from Gold to Masters the win rate climbs by 8.5 points (regression 44.2% to 52.7%). The higher the tier, the better he does.
Direct duels in Heist: how Rico does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Bridge Too Far. Computed across all ranked tiers — the numbers are not enough for Mythic yet.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Mythic yet.
Nori
60.0%
927 games
Bibi
62.8%
156 games
Mico
54.6%
699 games
Edgar
52.8%
1,546 games
Bull
57.4%
298 games
Chuck
54.6%
573 games
Players with a profile and at least 20 games on Rico, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.