My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

← Overview

Rico

Damage Dealer Super Rare Ranked · Diamond Center Stage Brawl Ball
52.7%Win rate on Center Stage
12,833Games here
7.2%Pick rate
97Trust Score
10. of 105Rank on this map
−2.5Skill bonus

Profile

For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadthCounter safetyStar rate 69.
Win rate 80.52.0 %
Popularity 98.5.66 %
Breadth 70.29% of maps
Counter safety 95.45.7 %
Star rate 69.26.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 98th means “better than 98% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Center Stage. 08/04 to 08/23, 16 days. 10 earlier days are left out — below 196 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/23.

Win rate

08/04 — 55.1% from 325 appearances08/05 — 55.4% from 1,149 appearances08/06 — 57.7% from 1,059 appearances08/11 — 50.9% from 216 appearances08/12 — 50.8% from 490 appearances08/13 — 54.2% from 730 appearances08/14 — 53.6% from 765 appearances08/15 — 52.7% from 768 appearances08/16 — 53.7% from 940 appearances08/17 — 53.6% from 1,000 appearances08/18 — 51.6% from 950 appearances08/19 — 51.2% from 289 appearances08/20 — 52.1% from 3,586 appearances08/21 — 52.9% from 5,100 appearances08/22 — 52.2% from 3,381 appearances08/23 — 55.4% from 766 appearances
55.1%08/04 55.4%08/23

Pick rate

08/04 — 5.0% from 325 appearances08/05 — 5.7% from 1,149 appearances08/06 — 5.4% from 1,059 appearances08/11 — 5.7% from 216 appearances08/12 — 5.1% from 490 appearances08/13 — 5.2% from 730 appearances08/14 — 5.0% from 765 appearances08/15 — 4.8% from 768 appearances08/16 — 5.3% from 940 appearances08/17 — 5.1% from 1,000 appearances08/18 — 5.1% from 950 appearances08/19 — 5.7% from 289 appearances08/20 — 8.3% from 3,586 appearances08/21 — 7.1% from 5,100 appearances08/22 — 7.2% from 3,381 appearances08/23 — 6.8% from 766 appearances
5.0%08/04 6.8%08/23

Across the ranks

Win rate per rank tier on Center Stage — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus −2.5 — punishes weak opponents: from Silver to Masters the win rate drops by 2.5 points (regression 53.9% to 51.3%). Higher up he gets outplayed.

Silver — 50.4% from 703 gamesGold — 56.1% from 15,307 gamesDiamond — 53.1% from 21,762 gamesMythic — 51.3% from 112,994 gamesLegendary — 53.5% from 38,790 gamesMasters — 58.4% from 1,132 games
SilverGoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Brawl Ball: how Rico does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Center Stage. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Jacky 66.2% 740 games Ash 61.0% 3,424 games Bibi 59.7% 10,138 games Doug 60.4% 1,891 games Bull 57.5% 7,629 games Bolt 59.0% 1,450 games

Who plays him best

Players with a profile and at least 20 games on Rico, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 EG|☬AgentAshy☬ Legendary 86 51.4% 77.9%
2 ポテトきゅん Legendary 32 42.5% 84.4%
3 OTTK|くっきー Legendary 23 39.9% 87.0%
4 看我暑假pro Legendary 24 39.5% 83.3%
5 エタノール中毒者 Mythic 22 38.5% 81.8%